Global

Global

Members

$dataActors

Array used to store the database version of the actors

$dataAnimations

Array used to store the database version of the animations

$dataArmors

Array used to store the database version of the armors

$dataClasses

Array used to store the database version of the classes

$dataCommonEvents

Array used to store the database version of the common events

$dataEnemies

Array used to store the database version of the enemies

$dataItems

Array used to store the database version of the items

$dataMap

Stores data about a map

$dataMapInfos

Stores the map infos

$dataSkills

Array used to store the database version of the skills

$dataStates

Array used to store the database version of the states

$dataSystem

Array used to store the database version of the system tabs

$dataTilesets

Array used to store the database version of the tilesets

$dataTroops

Array used to store the database version of the troops

$dataWeapons

Array used to store the database version of the weapons

$gameActors

Global reference to Game_Actors

$gameMap

Global reference to Game_Map

$gameMessage

Global reference to Game_Message

$gameParty

Global reference to Game_Party

$gamePlayer

Global reference to Game_Player

$gameScreen

Global reference to Game_Screen

$gameSelfSwitches

Global reference to Game_SelfSwitches

$gameSwitches

Global reference to Game_Switches

$gameSystem

Global reference to Game_System

$gameTemp

Global reference to Game_Temp

$gameTimer

Global reference to Game_Timer

$gameTroop

Global reference to Game_Troop

$gameVariables

Global reference to Game_Variables

$testEvent

Global reference set when testing an event