Sets the list window to active
Gets the actor object of the scene
Returns:
Name | Type | Description |
---|
window | Window | The window to add as a child |
Check if page buttons should be enabled
Returns:
Type | Description |
---|
boolean | True if page buttons should be enabled |
Gets the bottom of the touch UI button area in the scene
Returns:
Type | Description |
---|
number | Y Pixel for the cottom coordinate of the button area |
Gets the height of the touch UI button area
Returns:
Type | Description |
---|
number | Height in pixels of the button area |
Gets the top of the touch UI button area in the scene
Returns:
Type | Description |
---|
number | Y Pixel for the top coordinate of the button area |
Gets the Y pixel of the buttons
Returns:
Type | Description |
---|
number | Y Pixel for the top coordinate of the buttons |
calcWindowHeight(numLines, selectable)numberinherited
Calculates how many pixels tall a window is
Name | Type | Description |
---|
numLines | number | Amount of text lines in the window |
selectable | boolean | If the window is selectable (or inherits from Window_Selectable) or not |
Returns:
Type | Description |
---|
number | Amount of pixels tall the window is |
Centers a given sprite within the game window
Name | Type | Description |
---|
sprite | Sprite | The sprite to center |
Check if there is a gameover, and go to Scene_Gameover if so
Creates the scene
Create the background image for the scene
Creates the Touch UI buttons
Creates the cancel button
Creates the list window
Creates the page up/down buttons
Destroys the stage
Try to autosave the game
Attempts to load a given save file by id
Name | Type | Description |
---|
savefileId | number | The id of the save file to load |
Fades out the scene and audio
Default speed for a normal fade
Returns:
Type | Description |
---|
number | Amount of frames to fade |
Get the first save file's id
Returns:
Type | Description |
---|
number | The first save file's id |
Gets the bottom of the help area
Returns:
Type | Description |
---|
number | Y Pixel for the bottom coordinate of the help area |
Gets the height needed for the help area
Returns:
Type | Description |
---|
number | Number of pixels tall the help area is |
Gets the top of the help area
Returns:
Type | Description |
---|
number | Y Pixel for the top coordinate of the help area |
Get the text that should appear in the help window
Returns:
Type | Description |
---|
string | The help window text |
Initializes the scene
Check if scene is active
Returns:
Type | Description |
---|
boolean | True if the scene is active |
Check if autosaving is enabled
Returns:
Type | Description |
---|
boolean | True if the game can autosave |
Check if touch UI buttons appear on bottom
Returns:
Type | Description |
---|
boolean | True if bottom button mode is enabled |
Check if the help window appears on bottom
Returns:
Type | Description |
---|
boolean | True if bottom help mode is enabled |
Check if scene is busy
Returns:
Type | Description |
---|
boolean | True if the scene is busy |
Check if scene is currently fading the screen
Returns:
Type | Description |
---|
boolean | True if the scene is fading |
Check if scene is ready
Returns:
Type | Description |
---|
boolean | True if the scene is ready |
Check if right input mode is enabled
Returns:
Type | Description |
---|
boolean | True if right input mode is enabled |
isSavefileEnabled(savefileId)booleaninherited
Check if the save file at the given id is enabled
Name | Type | Description |
---|
savefileId | number | The save file id to check |
Returns:
Type | Description |
---|
boolean | True if the save file at the given id is enabled |
Check if scene is started
Returns:
Type | Description |
---|
boolean | True if the scene is started |
Get the Rectangle object that provides the list window's x/y/width/height
Returns:
Type | Description |
---|
Rectangle | The rectangle representing the list window |
Gets the bottom of the main area
Returns:
Type | Description |
---|
number | Y Pixel for the bottom coordinate of the main area |
Gets the total height of the main area in pixels
Returns:
Type | Description |
---|
number | Total height of the main area |
Gets the top of the main area
Returns:
Type | Description |
---|
number | Y Pixel for the top coordinate of the main area |
Get the main command width
Returns:
Type | Description |
---|
number | Width of a main command |
The mode of the file select scene. When called from Scene_Load, it returns "load"
Returns:
Type | Description |
---|
string | The mode of the scene |
Check if autosave is enabled
Returns:
Type | Description |
---|
boolean | True if autosave is enabled |
Check if the scene should create the cancel button
Returns:
Type | Description |
---|
boolean | True if there should be a cancel button in the scene |
Check if the scene should create the page buttons
Returns:
Type | Description |
---|
boolean | True if there should be page buttons in the scene |
Cycle to the next actor in the menu
Processing for when the scene's actor changes
Processing for when an autosave attempt failed
Processing for when an autosave attempt was successful
Handling when load was a failure
Handling when load was a success
Processing for when a save file is selected
Pops the scene to return to the previous scene
Cycle to the previous actor in the menu
Reloads the game map if it was updated since last time the game was played
Requests an autosave
Gets the currently selected save file ID
Returns:
Type | Description |
---|
number | The save file ID currently selected |
Scales a given sprite to fit in the game window
Name | Type | Description |
---|
sprite | Sprite | The sprite to scale |
Set the background image opacity
Name | Type | Description |
---|
opacity | number | The opacity to set the background image to |
Default speed for a slow fade
Returns:
Type | Description |
---|
number | Amount of frames to fade |
Starts the scene
Start to fade the scene in
Name | Type | Description |
---|
duration | number | Frames to fade in the scene |
white | boolean | If the fade color is white or not |
Start to fade the scene out
Name | Type | Description |
---|
duration | number | Frames to fade out the scene |
white | boolean | If the fade color is white or not |
Stops the scene
Terminates the scene
Updates the scene
Sets the actor object of the scene
Updates the scene's children
Updates the scene's fade
Updates the page up / down buttons visibility