Class: Sprite_Destination

Sprite_Destination

new Sprite_Destination()

The sprite for displaying the destination place of the touch input.

Extends

Members

The bitmap for the sprite

blendModenumberinheritedoverrides

The blend mode to be applied to the sprite

heightnumberinherited

The height of the sprite without the scale

opacitynumberinheritedoverrides

The opacity of the sprite (0 to 255)

widthnumberinherited

The width of the sprite without the scale

Methods

Creates a bitmap for the sprite
Destroys the sprite

getBlendColor()arrayinherited

Gets the blend color for the sprite
Returns:
TypeDescription
arrayThe blend color [r, g, b, a]

getColorTone()arrayinherited

Gets the color tone for the sprite
Returns:
TypeDescription
arrayThe color tone [r, g, b, gray]
Makes the sprite "hidden" (not visible)
Initializes the sprite
NameTypeDescription
bitmapBitmapThe bitmap of the sprite
Sets the x and y coordiantes of the sprite
NameTypeDescription
xnumberThe x coordinate of the sprite
ynumberThe y coordinate of the sprite

setBlendColor(color)inherited

Sets the blend color for the sprite
NameTypeDescription
colorarrayThe blend color [r, g, b, a]

setColorTone(tone)inherited

Sets the color tone for the sprite
NameTypeDescription
tonearrayThe color tone [r, g, b, gray]

setFrame(x, y, width, height)inherited

Sets the rectagle of the bitmap that the sprite displays
NameTypeDescription
xnumberThe x coordinate of the frame
ynumberThe y coordinate of the frame
widthnumberThe width of the frame
heightnumberThe height of the frame
Sets the hue rotation value
NameTypeDescription
huenumberThe hue value (-360, 360)
Removes the "hidden" state of the sprite, making it visible
Updates the sprite for each frame

updateAnimation()

Updates the sprite's animation

updatePosition()

Updates the position of the sprite

updateVisibility()inherited

Updates the visibility status of the sprite