| Name | Type | Description | 
|---|
 | window | Window | The window to add as a child |  
 
 
- Associates the windows with each other 
 
- Gets the bottom of the touch UI button area in the scene 
 - Returns:| Type | Description | 
|---|
 | number | Y Pixel for the cottom coordinate of the button area |  
 
- Gets the height of the touch UI button area 
 - Returns:| Type | Description | 
|---|
 | number | Height in pixels of the button area |  
 
- Gets the top of the touch UI button area in the scene 
 - Returns:| Type | Description | 
|---|
 | number | Y Pixel for the top coordinate of the button area |  
 
- Gets the Y pixel of the buttons 
 - Returns:| Type | Description | 
|---|
 | number | Y Pixel for the top coordinate of the buttons |  
 
- calcWindowHeight(numLines, selectable)numberinherited
- Calculates how many pixels tall a window is | Name | Type | Description | 
|---|
 | numLines | number | Amount of text lines in the window |  | selectable | boolean | If the window is selectable (or inherits from Window_Selectable) or not |  
 
 - Returns:| Type | Description | 
|---|
 | number | Amount of pixels tall the window is |  
 
- Calls the main menu 
 
- Cancel the message window wait - Since:
 
- Centers a given sprite within the game window | Name | Type | Description | 
|---|
 | sprite | Sprite | The sprite to center |  
 
 
- Check if there is a gameover, and go to Scene_Gameover if so 
 
- Creates the scene 
 
- Create all of the windows in the scene 
 
- Create the Touch UI buttons 
 
- Creates the choice list window 
 
 
- Create the objects that are displayed in the map scene 
 
- Creates the event item window 
 
- Creates the gold window 
 
- Creates the map name window 
 
- Creates the menu Touch UI button 
 
- Create the message window 
 
- Creates the name box window 
 
- Creates the number input window 
 
- Creates the scroll text window 
 
- Create the map's spriteset 
 
 
- Destroys the stage 
 
- encounterEffectSpeed()number
- Get the desired encounter effect speed 
 - Returns:| Type | Description | 
|---|
 | number | The speed of the encounter effect |  
 
- Get the rectangle that represents the event item window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the message event item |  
 
- Try to autosave the game 
 
- Fades the map scene in after a transfer 
 
- Fades out the scene and audio 
 
- Fades the map scene out before a transfer 
 
- Default speed for a normal fade 
 - Returns:| Type | Description | 
|---|
 | number | Amount of frames to fade |  
 
- Get the rectangle that represents the gold window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the gold window |  
 
- Hides the menu Touch UI button 
 
- Initializes the scene 
 
- Check if scene is active 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the scene is active |  
 
- Check if the player has touched any of the touch UI buttons 
 - Returns:| Type | Description | 
|---|
 | boolean | True if a button is pressed |  
 
- Check if autosaving is enabled 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the game can autosave |  
 
- Check if touch UI buttons appear on bottom 
 - Returns:| Type | Description | 
|---|
 | boolean | True if bottom button mode is enabled |  
 
- Check if the help window appears on bottom 
 - Returns:| Type | Description | 
|---|
 | boolean | True if bottom help mode is enabled |  
 
- Check if scene is busy 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the scene is busy |  
 
- Check if the debug scene is being called 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the debug scene is being called |  
 
- Check if scene is currently fading the screen 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the scene is fading |  
 
- Check if the game is in fast forward mode 
 - Returns:| Type | Description | 
|---|
 | boolean | True if event is being fast forwarded |  
 
- Check if the player can set a new destination for movement 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the player can move |  
 
- Check if the menu is being called 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the main menu is being called |  
 
- Check if the player can open the main menu 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the main menu can be opened |  
 
- Check if the message window is closing 
 - Returns:| Type | Description | 
|---|
 | boolean | If the message window is currently closing |  
 
- Check if the player is active 
 - Returns:| Type | Description | 
|---|
 | boolean | True if active and not fading |  
 
- Check if scene is ready 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the scene is ready |  
 
- Check if right input mode is enabled 
 - Returns:| Type | Description | 
|---|
 | boolean | True if right input mode is enabled |  
 
- Check if the scene can be changed 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the scene can be changed |  
 
- Check if scene is started 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the scene is started |  
 
- Launches a battle 
 
- Get the main command width 
 - Returns:| Type | Description | 
|---|
 | number | Width of a main command |  
 
- Get the rectangle object that represents the map name window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the map name window |  
 
- Get the rectangle that represents the message window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the message window |  
 
- Check if the map scene should fade in 
 - Returns:| Type | Description | 
|---|
 | boolean | True if last scene was battle or load |  
 
- needsSlowFadeOut()boolean
- Check if the map scene should slowly fade out 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the next scene is title or gameover |  
 
- Processing for when an autosave attempt failed 
 
- Processing for when an autosave attempt was successful 
 
- Processing for when the map is done loading 
 
- Handles the new destination when the map is touched 
 
- Processing for when there is a map transfer 
 
- Processing for when a map transfer is done 
 
- Pops the scene to return to the previous scene 
 
- Processing for when the map is touched 
 
- Requests an autosave 
 
- Scales a given sprite to fit in the game window | Name | Type | Description | 
|---|
 | sprite | Sprite | The sprite to scale |  
 
 
- Get the rectangle that represents the scroll text window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the scroll text window |  
 
- Check if the game should autosave 
 - Returns:| Type | Description | 
|---|
 | boolean | False if the last map was null |  
 
- Default speed for a slow fade 
 - Returns:| Type | Description | 
|---|
 | number | Amount of frames to fade |  
 
- snapForBattleBackground()
- Snaps an image of the map scene for a battle background 
 
- Starts the scene 
 
- Starts the encounter effect for battle transition 
 
- Start to fade the scene in | Name | Type | Description | 
|---|
 | duration | number | Frames to fade in the scene |  | white | boolean | If the fade color is white or not |  
 
 
- Start to fade the scene out | Name | Type | Description | 
|---|
 | duration | number | Frames to fade out the scene |  | white | boolean | If the fade color is white or not |  
 
 
- startFlashForEncounter(duration)
- Starts a screen flash for an encounter | Name | Type | Description | 
|---|
 | duration | number | The duration of the screen flash in frames |  
 
 
- Stops the scene 
 
- Stops audio for battle start 
 
- Terminates the scene 
 
- Updates the scene 
 
- Update for calling the debug scene 
 
- Update for when the menu is being called 
 
- Updates the scene's children 
 
 
- Updates the destination the player wants to go 
 
- Update for encounters 
 
- Updates the encounter effect 
 
- Updates the scene's fade 
 
- Update the main elements of the map scene 
 
- Will update main multiple times if fast forwarding 
 
- Updates the map name window 
 
- Updates the menu Touch UI button 
 
- Updates the map scene 
 
- Update for when player is being transferred 
 
- Updates the wait count 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the wait count was updated |