- Gets the height of the bitmap 
 - Returns:| Type | Description | 
|---|
 | number | The bitmap height |  
 
- Gets the width of the bitmap 
 - Returns:| Type | Description | 
|---|
 | number | The bitmap width |  
 
- Creates a bitmap for the sprite 
 
- Get the gauge's max value 
 - Returns:| Type | Description | 
|---|
 | number | The max value of the gauge |  
 
- Get the gauge's current value 
 - Returns:| Type | Description | 
|---|
 | number | The current value of the gauge |  
 
- Destroys the sprite 
 
- Draws the gauge 
 
- drawGaugeRect(x, y, width, height)
- Draws the gauge by x/y/width/height | Name | Type | Description | 
|---|
 | x | number | The x coordinate of the gauge |  | y | number | The y coordinate of the gauge |  | width | number | The width of the gauge |  | height | number | The height of the gauge |  
 
 
- Draws the label 
 
- Draws the gauge value 
 
- Get the color 1 flash 
 - Returns:| Type | Description | 
|---|
 | Array | An array representing a blend color |  
 
- Get the color 2 flash 
 - Returns:| Type | Description | 
|---|
 | Array | An array representing a blend color |  
 
- Get the gauge's back color 
 - Returns:| Type | Description | 
|---|
 | string | The color of the back of the gauge |  
 
- Get the gauge's color 1 
 - Returns:| Type | Description | 
|---|
 | string | The color 1 of the gauge |  
 
- Get the gauge's color 2 
 - Returns:| Type | Description | 
|---|
 | string | The color 2 of the gauge |  
 
- Gets the height of the gauge 
 - Returns:| Type | Description | 
|---|
 | number | The gauge height |  
 
- Gets the gauge rate 
 - Returns:| Type | Description | 
|---|
 | number | x - The rate of the gauge (how much is filled) |  
 
- Gets X coordinate of the gauge 
 - Returns:| Type | Description | 
|---|
 | number | The X coordinate of the gauge |  
 
- Gets the blend color for the sprite 
 - Returns:| Type | Description | 
|---|
 | array | The blend color [r, g, b, a] |  
 
- Gets the color tone for the sprite 
 - Returns:| Type | Description | 
|---|
 | array | The color tone [r, g, b, gray] |  
 
- Makes the sprite "hidden" (not visible) 
 
- Initialize sprite variables 
 
- Initializes the sprite | Name | Type | Description | 
|---|
 | bitmap | Bitmap | The bitmap of the sprite |  
 
 
- Check if the gauge is valid 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the gauge is valid |  
 
- Get the gauge's label 
 - Returns:| Type | Description | 
|---|
 | string | The label |  
 
- Get the gauge label's color 
 - Returns:| Type | Description | 
|---|
 | string | The color of the label |  
 
- Gets the font face for the label 
 - Returns:| Type | Description | 
|---|
 | string | The font face |  
 
- Gets the font size for the label 
 - Returns:| Type | Description | 
|---|
 | number | The font size |  
 
- Gets the opacity of the label 
 - Returns:| Type | Description | 
|---|
 | number | The opacity |  
 
- labelOutlineColor()string
- Get the gauge label outline color 
 - Returns:| Type | Description | 
|---|
 | string | The color of the label outline |  
 
- labelOutlineWidth()number
- Get the gauge label outline width 
 - Returns:| Type | Description | 
|---|
 | number | The width of the label outline |  
 
- Gets the Y coordinate of the gauge label 
 - Returns:| Type | Description | 
|---|
 | number | The Y coordinate |  
 
- measureLabelWidth()number
- Gets the width of the label - Since:
 - Returns:| Type | Description | 
|---|
 | number | The width |  
 
- Sets the x and y coordiantes of the sprite | Name | Type | Description | 
|---|
 | x | number | The x coordinate of the sprite |  | y | number | The y coordinate of the sprite |  
 
 
- Redraws the gauge 
 
- Sets the blend color for the sprite | Name | Type | Description | 
|---|
 | color | array | The blend color [r, g, b, a] |  
 
 
- Sets the color tone for the sprite | Name | Type | Description | 
|---|
 | tone | array | The color tone [r, g, b, gray] |  
 
 
- Sets the rectagle of the bitmap that the sprite displays | Name | Type | Description | 
|---|
 | x | number | The x coordinate of the frame |  | y | number | The y coordinate of the frame |  | width | number | The width of the frame |  | height | number | The height of the frame |  
 
 
- Sets the hue rotation value | Name | Type | Description | 
|---|
 | hue | number | The hue value (-360, 360) |  
 
 
- setup(battler, statusType)
- Sets the sprite up | Name | Type | Description | 
|---|
 | battler | Game_Battler | The battler object to track |  | statusType | string | The type of stat to show in the gauge |  
 
 
- Sets up the label's font 
 
- Sets up the value font 
 
- Removes the "hidden" state of the sprite, making it visible 
 
- Get the smoothness of the effect 
 - Returns:| Type | Description | 
|---|
 | number | The smoothness of the effect |  
 
- Gets the text height - Since:
 - Returns:| Type | Description | 
|---|
 | number | The text height |  
 
- Updates the sprite for each frame 
 
- Updates the sprite's bitmap 
 
- Updates the gauge flash effect 
 
- Updates the gauge animation effect 
 
- updateTargetValue(value, maxValue)
- Updates for the target value of the gauge | Name | Type | Description | 
|---|
 | value | number | The current value of the gauge |  | maxValue | number | The max value of the gauge |  
 
 
- Updates the visibility status of the sprite 
 
- Get the color for the value based on type 
 - Returns:| Type | Description | 
|---|
 | string | The color of the value |  
 
- Gets the font face for the value 
 - Returns:| Type | Description | 
|---|
 | string | The font face |  
 
- Gets the font size for the value 
 - Returns:| Type | Description | 
|---|
 | number | The font size |  
 
- valueOutlineColor()string
- Get the color for the value outline 
 - Returns:| Type | Description | 
|---|
 | string | The color of the outline |  
 
- valueOutlineWidth()number
- Get the width of the value outline 
 - Returns:| Type | Description | 
|---|
 | number | The width of the outline |