Gets the height of the bitmap
Returns:
Type | Description |
---|
number | The bitmap height |
Gets the width of the bitmap
Returns:
Type | Description |
---|
number | The bitmap width |
Creates a bitmap for the sprite
Get the gauge's max value
Returns:
Type | Description |
---|
number | The max value of the gauge |
Get the gauge's current value
Returns:
Type | Description |
---|
number | The current value of the gauge |
Destroys the sprite
Draws the gauge
drawGaugeRect(x, y, width, height)
Draws the gauge by x/y/width/height
Name | Type | Description |
---|
x | number | The x coordinate of the gauge |
y | number | The y coordinate of the gauge |
width | number | The width of the gauge |
height | number | The height of the gauge |
Draws the label
Draws the gauge value
Get the color 1 flash
Returns:
Type | Description |
---|
Array | An array representing a blend color |
Get the color 2 flash
Returns:
Type | Description |
---|
Array | An array representing a blend color |
Get the gauge's back color
Returns:
Type | Description |
---|
string | The color of the back of the gauge |
Get the gauge's color 1
Returns:
Type | Description |
---|
string | The color 1 of the gauge |
Get the gauge's color 2
Returns:
Type | Description |
---|
string | The color 2 of the gauge |
Gets the height of the gauge
Returns:
Type | Description |
---|
number | The gauge height |
Gets the gauge rate
Returns:
Type | Description |
---|
number | x - The rate of the gauge (how much is filled) |
Gets X coordinate of the gauge
Returns:
Type | Description |
---|
number | The X coordinate of the gauge |
Gets the blend color for the sprite
Returns:
Type | Description |
---|
array | The blend color [r, g, b, a] |
Gets the color tone for the sprite
Returns:
Type | Description |
---|
array | The color tone [r, g, b, gray] |
Makes the sprite "hidden" (not visible)
Initialize sprite variables
Initializes the sprite
Name | Type | Description |
---|
bitmap | Bitmap | The bitmap of the sprite |
Check if the gauge is valid
Returns:
Type | Description |
---|
boolean | True if the gauge is valid |
Get the gauge's label
Returns:
Type | Description |
---|
string | The label |
Get the gauge label's color
Returns:
Type | Description |
---|
string | The color of the label |
Gets the font face for the label
Returns:
Type | Description |
---|
string | The font face |
Gets the font size for the label
Returns:
Type | Description |
---|
number | The font size |
Gets the opacity of the label
Returns:
Type | Description |
---|
number | The opacity |
labelOutlineColor()string
Get the gauge label outline color
Returns:
Type | Description |
---|
string | The color of the label outline |
labelOutlineWidth()number
Get the gauge label outline width
Returns:
Type | Description |
---|
number | The width of the label outline |
Gets the Y coordinate of the gauge label
Returns:
Type | Description |
---|
number | The Y coordinate |
measureLabelWidth()number
Gets the width of the label
- Since:
Returns:
Type | Description |
---|
number | The width |
Sets the x and y coordiantes of the sprite
Name | Type | Description |
---|
x | number | The x coordinate of the sprite |
y | number | The y coordinate of the sprite |
Redraws the gauge
Sets the blend color for the sprite
Name | Type | Description |
---|
color | array | The blend color [r, g, b, a] |
Sets the color tone for the sprite
Name | Type | Description |
---|
tone | array | The color tone [r, g, b, gray] |
Sets the rectagle of the bitmap that the sprite displays
Name | Type | Description |
---|
x | number | The x coordinate of the frame |
y | number | The y coordinate of the frame |
width | number | The width of the frame |
height | number | The height of the frame |
Sets the hue rotation value
Name | Type | Description |
---|
hue | number | The hue value (-360, 360) |
setup(battler, statusType)
Sets the sprite up
Name | Type | Description |
---|
battler | Game_Battler | The battler object to track |
statusType | string | The type of stat to show in the gauge |
Sets up the label's font
Sets up the value font
Removes the "hidden" state of the sprite, making it visible
Get the smoothness of the effect
Returns:
Type | Description |
---|
number | The smoothness of the effect |
Gets the text height
- Since:
Returns:
Type | Description |
---|
number | The text height |
Updates the sprite for each frame
Updates the sprite's bitmap
Updates the gauge flash effect
Updates the gauge animation effect
updateTargetValue(value, maxValue)
Updates for the target value of the gauge
Name | Type | Description |
---|
value | number | The current value of the gauge |
maxValue | number | The max value of the gauge |
Updates the visibility status of the sprite
Get the color for the value based on type
Returns:
Type | Description |
---|
string | The color of the value |
Gets the font face for the value
Returns:
Type | Description |
---|
string | The font face |
Gets the font size for the value
Returns:
Type | Description |
---|
number | The font size |
valueOutlineColor()string
Get the color for the value outline
Returns:
Type | Description |
---|
string | The color of the outline |
valueOutlineWidth()number
Get the width of the value outline
Returns:
Type | Description |
---|
number | The width of the outline |