Name | Type | Description |
---|
window | Window | The window to add as a child |
Associates the windows with each other
Gets the bottom of the touch UI button area in the scene
Returns:
Type | Description |
---|
number | Y Pixel for the cottom coordinate of the button area |
Gets the height of the touch UI button area
Returns:
Type | Description |
---|
number | Height in pixels of the button area |
Gets the top of the touch UI button area in the scene
Returns:
Type | Description |
---|
number | Y Pixel for the top coordinate of the button area |
Gets the Y pixel of the buttons
Returns:
Type | Description |
---|
number | Y Pixel for the top coordinate of the buttons |
calcWindowHeight(numLines, selectable)numberinherited
Calculates how many pixels tall a window is
Name | Type | Description |
---|
numLines | number | Amount of text lines in the window |
selectable | boolean | If the window is selectable (or inherits from Window_Selectable) or not |
Returns:
Type | Description |
---|
number | Amount of pixels tall the window is |
Cancel the message window wait
- Since:
Centers a given sprite within the game window
Name | Type | Description |
---|
sprite | Sprite | The sprite to center |
Check if there is a gameover, and go to Scene_Gameover if so
Creates the scene
Create all of the windows in the scene
Creates the choice list window
Creates the event item window
Creates the gold window
Create the message window
Creates the name box window
Creates the number input window
Creates the scroll text window
Destroys the stage
Get the rectangle that represents the event item window's x/y/width/height
Returns:
Type | Description |
---|
Rectangle | The rectangle that represents the message event item |
Try to autosave the game
Fades out the scene and audio
Default speed for a normal fade
Returns:
Type | Description |
---|
number | Amount of frames to fade |
Get the rectangle that represents the gold window's x/y/width/height
Returns:
Type | Description |
---|
Rectangle | The rectangle that represents the gold window |
Initializes the scene
Check if scene is active
Returns:
Type | Description |
---|
boolean | True if the scene is active |
Check if autosaving is enabled
Returns:
Type | Description |
---|
boolean | True if the game can autosave |
Check if touch UI buttons appear on bottom
Returns:
Type | Description |
---|
boolean | True if bottom button mode is enabled |
Check if the help window appears on bottom
Returns:
Type | Description |
---|
boolean | True if bottom help mode is enabled |
Check if scene is busy
Returns:
Type | Description |
---|
boolean | True if the scene is busy |
Check if scene is currently fading the screen
Returns:
Type | Description |
---|
boolean | True if the scene is fading |
isMessageWindowClosing()boolean
Check if the message window is closing
Returns:
Type | Description |
---|
boolean | If the message window is currently closing |
Check if scene is ready
Returns:
Type | Description |
---|
boolean | True if the scene is ready |
Check if right input mode is enabled
Returns:
Type | Description |
---|
boolean | True if right input mode is enabled |
Check if scene is started
Returns:
Type | Description |
---|
boolean | True if the scene is started |
Get the main command width
Returns:
Type | Description |
---|
number | Width of a main command |
Get the rectangle that represents the message window's x/y/width/height
Returns:
Type | Description |
---|
Rectangle | The rectangle that represents the message window |
Processing for when an autosave attempt failed
Processing for when an autosave attempt was successful
Pops the scene to return to the previous scene
Requests an autosave
Scales a given sprite to fit in the game window
Name | Type | Description |
---|
sprite | Sprite | The sprite to scale |
Get the rectangle that represents the scroll text window's x/y/width/height
Returns:
Type | Description |
---|
Rectangle | The rectangle that represents the scroll text window |
Default speed for a slow fade
Returns:
Type | Description |
---|
number | Amount of frames to fade |
Starts the scene
Start to fade the scene in
Name | Type | Description |
---|
duration | number | Frames to fade in the scene |
white | boolean | If the fade color is white or not |
Start to fade the scene out
Name | Type | Description |
---|
duration | number | Frames to fade out the scene |
white | boolean | If the fade color is white or not |
Stops the scene
Terminates the scene
Updates the scene
Updates the scene's children
Updates the scene's fade