- Get animation base delay 
 - Returns:| Type | Description | 
|---|
 | number | Base delay of the animations |  
 
- Get animation next delay 
 - Returns:| Type | Description | 
|---|
 | number | Next delay for animations |  
 
- animationShouldMirror(target)booleaninherited
- Check if the animation should mirror | Name | Type | Description | 
|---|
 | target | Game_Battler | The target to check for mirror |  
 
 - Returns:| Type | Description | 
|---|
 | boolean | True if should mirror |  
 
- battleFieldOffsetY()number
- Get the offset for the Y coordinate of the battlefield 
 - Returns:| Type | Description | 
|---|
 | number | The offset |  
 
- Get all of the battler sprites, enemy + actor 
 - Returns:| Type | Description | 
|---|
 | Array | All battler sprites |  
 
- compareEnemySprite(a, b)number
- Compare two enemy sprites for sorting purposes 
 - Returns:| Type | Description | 
|---|
 | number | The comparison result |  
 
- Creates the actor sprites 
 
- Creates an animation | Name | Type | Description | 
|---|
 | request | Object | An animation request object |  
 
 
- createAnimationSprite(targets, animation, mirror, delay)inherited
- Creates an animation sprite | Name | Type | Description | 
|---|
 | targets | Array | The array of animation targets |  | animation | Object | The data animation object |  | mirror | boolean | The mirror property for an animation |  | delay | number | The delay for the animation |  
 
 
- Creates the sprites that make up the background 
 
- Creates the filters for the base sprite 
 
- Creates the base sprite to display behind all other sprites 
 
- Creates the battlefield sprite 
 
- Creates the battleback sprites 
 
- Creates the enemy sprites 
 
- Creates the lower layer of the spriteset 
 
- Creates the overall filters 
 
- Creates a picture container and all necessary picture objects 
 
- Creates the timer sprite 
 
- Creates the upper layer of the spriteset 
 
- Destroys the sprite 
 
- Finds a target sprite by battler | Name | Type | Description | 
|---|
 | target | Game_Battler | The battler to check against |  
 
 - Returns:
- Gets the blend color for the sprite 
 - Returns:| Type | Description | 
|---|
 | array | The blend color [r, g, b, a] |  
 
- Gets the color tone for the sprite 
 - Returns:| Type | Description | 
|---|
 | array | The color tone [r, g, b, gray] |  
 
- Makes the sprite "hidden" (not visible) 
 
- Initializes the sprite | Name | Type | Description | 
|---|
 | bitmap | Bitmap | The bitmap of the sprite |  
 
 
- Check if the animation is for each 
 - Returns:| Type | Description | 
|---|
 | boolean | True if for each |  
 
- Check if there is an animation playing 
 - Returns:| Type | Description | 
|---|
 | boolean | True if any animation is playing |  
 
- Check if any battler sprites are moving 
 - Returns:| Type | Description | 
|---|
 | boolean | True if any battler sprites are moving |  
 
- Check if the spriteset is busy 
 - Returns:| Type | Description | 
|---|
 | boolean | True if anyone is moving or an animation is playing |  
 
- Check if any battler sprites are effecting 
 - Returns:| Type | Description | 
|---|
 | boolean | True if any battler sprites are effecting |  
 
- Check if the animation is MV or MZ type | Name | Type | Description | 
|---|
 | animation | Object | The data animation object |  
 
 - Returns:| Type | Description | 
|---|
 | boolean | True if MV animation type |  
 
- Gets the last animation sprite 
 - Returns:
- Loads required system images for the spriteset 
 
- Gets the target sprites | Name | Type | Description | 
|---|
 | targets | Array | The data objects of the targets |  
 
 - Returns:| Type | Description | 
|---|
 | Array | The sprites of the data object targets |  
 
- Sets the x and y coordiantes of the sprite | Name | Type | Description | 
|---|
 | x | number | The x coordinate of the sprite |  | y | number | The y coordinate of the sprite |  
 
 
- Get the rectangle where pictures can display 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle object of the picture container |  
 
- Processes animation requests 
 
- Removes all animations 
 
- Removes an animation 
 
- Sets the blend color for the sprite | Name | Type | Description | 
|---|
 | color | array | The blend color [r, g, b, a] |  
 
 
- Sets the color tone for the sprite | Name | Type | Description | 
|---|
 | tone | array | The color tone [r, g, b, gray] |  
 
 
- Sets the rectagle of the bitmap that the sprite displays | Name | Type | Description | 
|---|
 | x | number | The x coordinate of the frame |  | y | number | The y coordinate of the frame |  | width | number | The width of the frame |  | height | number | The height of the frame |  
 
 
- Sets the hue rotation value | Name | Type | Description | 
|---|
 | hue | number | The hue value (-360, 360) |  
 
 
- Removes the "hidden" state of the sprite, making it visible 
 
- Updates the sprite for each frame 
 
- Updates the actor sprites 
 
- Updates the animations playing in the spriteset 
 
- Updates the base filters 
 
- Updates the battleback sprites 
 
- Updates the overall filters 
 
- Updates the position of the spriteset 
 
- Updates the visibility status of the sprite