Class: Window_StatusParams

Window_StatusParams

new Window_StatusParams()

The window for displaying parameters on the status screen.

Extends

Members

activebooleaninherited

The active state for the window

backOpacitynumberinherited

The opacity of the window background (0 to 255)
The bitmap used for the window contents

contentsBackBitmapinherited

The bitmap used for the window contents background

contentsOpacitynumberinherited

The opacity of the window contents (0 to 255)

cursorVisiblebooleaninherited

The visibility of the cursor

downArrowVisiblebooleaninherited

The visibility of the down scroll arrow

frameVisiblebooleaninherited

The visibility of the frame

heightnumberinherited

The height of the window in pixels

innerHeightnumberreadonlyinherited

The height of the content area in pixels

innerRectRectanglereadonlyinherited

The rectangle of the content area

innerWidthnumberreadonlyinherited

The width of the content area in pixels

marginnumberinherited

The size of the margin for the window background

opacitynumberinherited

The opacity of the window without contents (0 to 255)

opennessnumberinherited

The openness of the window (0 to 255)
The origin point of the window for scrolling

paddingnumberinherited

The size of the padding between the frame and contents

pausebooleaninherited

The visibility of the pause sign

upArrowVisiblebooleaninherited

The visibility of the up scroll arrow

widthnumberinherited

The width of the window in pixels

windowskinBitmapinherited

The image used as a window skin

Methods

Activates the window

actorName(n)stringinherited

Gets an actor name from their id
NameTypeDescription
nnumberActor id
Returns:
TypeDescription
stringThe actor's name

actorSlotName(actor, index)stringinherited

Gets the name of an equip slot at an index
NameTypeDescription
actorGame_ActorThe Game Actor object
indexnumberThe index of the equip slot
Returns:
TypeDescription
stringThe name of the equip type for that slot

addChildToBack(child)objectinherited

Adds a child between the background and contents
NameTypeDescription
childobjectThe child to add
Returns:
TypeDescription
objectThe child that was added

addInnerChild(child)objectinherited

Adds a child to the client area
NameTypeDescription
childobjectThe child to add
Returns:
TypeDescription
objectThe child that was added
Creates a rectangle for an item of text
Returns:
TypeDescription
RectangleRectangle that encompasses the text item

calcTextHeight(textState)stringinherited

Calculates the height of the text in a text state
NameTypeDescription
textStateObjectThe text state object
Returns:
TypeDescription
stringThe height of the text
Calls the cancel handler function
Calls a handler function
NameTypeDescription
symbolstringThe id (or symbol) of the function
Calls the ok handler function
Calls the updateHelp function if the window is active and there is a help window

changeOutlineColor(color)inherited

Changes the text outline color of text drawn to the window
NameTypeDescription
colorstringThe new outline color to use

changePaintOpacity(enabled)inherited

Changes the opacity of what is painted to the contents of the window
NameTypeDescription
enabledbooleanTrue = use full opacity | False = use translucent opacity

changeTextColor(color)inherited

Changes the text color of text drawn to the window
NameTypeDescription
colorstringThe new color to draw text in

checkRectObject(rect)booleaninherited

Checks if the given rect parameter is a valid Rectangle
NameTypeDescription
rect*The object to check for validity
Throws:
Error if the object is not a valid rectangle
Returns:
TypeDescription
booleanTrue if the object is a valid rectangle
Clears the item at the given index
NameTypeDescription
indexnumberThe index of the item to clear
Clears scrolling status to defaults
Start closing the window
Get the spacing between columns
Returns:
TypeDescription
numberSpacing between columns

contentsHeight()numberinherited

Get the height of the contents
Returns:
TypeDescription
numberContents height

contentsWidth()numberinherited

Gets the width needed for the window contents
Returns:
TypeDescription
numberWidth needed for the window contents

convertEscapeCharacters(text)stringinherited

Converts escape code characters in text, for example \v[x]
NameTypeDescription
textstringThe text to convert
Returns:
TypeDescription
stringText with escape characters converted
Creates the contents of the window

createDimmerSprite()inherited

Creates the background dimmer sprite

createInnerSprite(key, spriteClass)Spriteinherited

Creates a sprite as an inner child
NameTypeDescription
keystringThe key used to refer to the sprite after creation
spriteClassSpriteThe sprite class to create
Returns:
TypeDescription
SpriteThe created sprite

createTextBuffer(rtl)stringinherited

Creates a text buffer
NameTypeDescription
rtlbooleanIf the text is right to left (such as arabic text)
Returns:
TypeDescription
stringThe buffer for text embedding either right to left or left to right

createTextState(text, x, y, width)Objectinherited

Creates a text state object for drawing text with text codes
NameTypeDescription
textstringThe text to draw
xnumberThe x coordinate to draw the text
ynumberThe y coordinate to draw the text
widthnumberThe width of the text
Returns:
TypeDescription
ObjectThe text state object
Get the cursor all flag
Returns:
TypeDescription
booleanThe cursor all flag
Handling for when the cursor moves down
NameTypeDescription
wrapbooleanIf the cursor should wrap
Gheck if the cursor is fixed
Returns:
TypeDescription
booleanTrue if the cursor is fixed
Handling for when the cursor moves left
NameTypeDescription
wrapbooleanIf the cursor should wrap
Handling for when the cursor moves by pagedown
Handling for when the cursor moves by pageup
Handling for when the cursor moves right
NameTypeDescription
wrapbooleanIf the cursor should wrap
Handling for when the cursor moves up
NameTypeDescription
wrapbooleanIf the cursor should wrap
Deactivates the window
Deselects from the window
Destroys the window
Destroys the contents of the window

drawActorCharacter(actor, x, y)inherited

Draws the actor's character sprite
NameTypeDescription
actorGame_ActorThe Game Actor object
xnumberThe x coordinate to draw the sprite
ynumberThe y coordinate to draw the sprite

drawActorClass(actor, x, y, width)inherited

Draws the actor's class
NameTypeDefaultDescription
actorGame_ActorThe Game Actor object
xnumberThe x coordinate to draw the text
ynumberThe y coordinate to draw the text
widthnumber168optionalThe max width of the class

drawActorFace(actor, x, y, width, height)inherited

Draws the actor's face sprite
NameTypeDescription
actorGame_ActorThe Game Actor object
xnumberThe x coordinate to draw the sprite
ynumberThe y coordinate to draw the sprite
widthnumberThe width of the sprite
heightnumberThe height of the sprite

drawActorIcons(actor, x, y, width)inherited

Draws the actor's icons
NameTypeDefaultDescription
actorGame_ActorThe Game Actor object
xnumberThe x coordinate to draw the icons
ynumberThe y coordinate to draw the icons
widthnumber144optionalThe max width available to display icons in

drawActorLevel(actor, x, y)inherited

Draws the actor's level
NameTypeDescription
actorGame_ActorThe Game Actor object
xnumberThe x coordinate to draw the text
ynumberThe y coordinate to draw the text

drawActorName(actor, x, y, width)inherited

Draws the actor's name
NameTypeDefaultDescription
actorGame_ActorThe Game Actor object
xnumberThe x coordinate to draw the text
ynumberThe y coordinate to draw the text
widthnumber168optionalThe max width of the name

drawActorNickname(actor, x, y, width)inherited

Draws the actor's nickname
NameTypeDefaultDescription
actorGame_ActorThe Game Actor object
xnumberThe x coordinate to draw the text
ynumberThe y coordinate to draw the text
widthnumber270optionalThe max width of the nickname

drawActorSimpleStatus(actor, x, y)inherited

Draws simple status elements for an actor, including name/level/icons/class/gauges
NameTypeDescription
actorGame_ActorThe Game Actor object
xnumberThe x coordinate to draw the status
ynumberThe y coordinate to draw the status
Draws all the items

drawBackgroundRect(rect)inherited

Draws a background rect
NameTypeDescription
rectRectangleThe rectangle for where to draw the background

drawCharacter(characterName, characterIndex, x, y)inherited

Draws a character at x/y coordinates
NameTypeDescription
characterNamestringThe name of the character sheet bitmap
characterIndexnumberThe index of the character on the sheet
xnumberThe x coordinate
ynumberThe y coordinate

drawCurrencyValue(value, unit, x, y, width)inherited

Draws a currency value
NameTypeDescription
valuenumberThe amount of currency
unitstringThe currency unit
xnumberThe x coordinate
ynumberThe y coordinate
widthnumberThe width available to draw the item name

drawFace(faceName, faceIndex, x, y, width, height)inherited

Draws a face at x/y coordinates with width/height
NameTypeDescription
faceNamestringThe name of the face sheet bitmap
faceIndexnumberThe index of the face on the sheet
xnumberThe x coordinate
ynumberThe y coordinate
widthnumberThe width of the face
heightnumberThe height of the face

drawIcon(iconIndex, x, y)inherited

Draws an icon at x/y coordinates
NameTypeDescription
iconIndexnumberThe index of the icon to draw
xnumberThe x coordinate
ynumberThe y coordinate
Draws the item info at the given index
NameTypeDescription
indexnumberThe index to draw
Draws the item background

drawItemName(item, x, y, width)inherited

Draws an item's name with its icon
NameTypeDescription
itemObjectThe item object to draw, must at least have iconIndex and name properties
xnumberThe x coordinate
ynumberThe y coordinate
widthnumberThe width available to draw the item name

drawRect(x, y, width, height)inherited

Draws a rectangle of given width/height at given x/y coordinates
NameTypeDescription
xnumberThe X coordinate of the upper left corner of the rectangle
ynumberThe Y coordinate of the upper left corner of the rectangle
widthnumberThe width in pixels of the rectangle
heightnumberThe height in pixels of the rectangle
Draws the window shape into PIXI.Graphics object. Used by WindowLayer

drawText(text, x, y, maxWidth, align)inherited

Draws text to the window's contents. Does not support text codes in the text, but will fit the text within the maximum width without overflowing.
NameTypeDescription
textstringThe text to draw
xnumberThe x coordinate to begin drawing the text
ynumberThe y coordinate to begin drawing the text
maxWidthnumberThe maximum width in pixels of the text
alignstringThe alignment of the text

drawTextEx(text, x, y, width)numberinherited

Draws text to the window's contents. Does support text codes.
NameTypeDescription
textstringThe text to draw
xnumberThe x coordinate to draw the text
ynumberThe y coordinate to draw the text
widthnumberThe width of the text
Returns:
TypeDescription
numberThe width of the drawn text

ensureCursorVisible(smooth)inherited

Ensure the cursor is visible by scrolling if needed
NameTypeDescription
smoothbooleanWhether to smooth scroll if cursor is not visible

fittingHeight(numLines)numberinherited

Calculates the height needed for a given number of lines
NameTypeDescription
numLinesnumberThe number of lines to calculate the height of
Returns:
TypeDescription
numberThe height needed to fit the amount of lines

flushTextState(textState)inherited

Flushes the text state
NameTypeDescription
textStateObjectThe text state to flush
Forcibly select an index
NameTypeDescription
indexnumberThe index to select

gaugeLineHeight()numberinherited

Get the height of a gauge line
Returns:
TypeDescription
numberAmount of pixels tall for a gauge line
Stops displaying the window

hideAdditionalSprites()inherited

Hides additional sprites

hideBackgroundDimmer()inherited

Hides the background dimmer sprite
Hides the associated help window
Check which index is hit
Returns:
TypeDescription
numberThe index that is hit
Test if an index is hit at given x/y coordinates
NameTypeDescription
xnumberThe x coordinate to check
ynumberThe y coordinate to check
Returns:
TypeDescription
numberThe index at the given coordinates
Get the current index
Returns:
TypeDescription
numberThe currently selected index
Initializes the window

isCancelEnabled()booleaninherited

Check if cancel is enabled
Returns:
TypeDescription
booleanTrue if cancel is enabled

isCancelTriggered()booleaninherited

Check if cancel input is triggered
Returns:
TypeDescription
booleanTrue if cancel input is triggered

isClosed()booleaninherited

Checks whether the window is completely closed (openness == 0)
Returns:
TypeDescription
booleanTrue if the window is closed

isClosing()booleaninherited

Check if the window is closing
Returns:
TypeDescription
booleanTrue if window is currently closing

isCurrentItemEnabled()booleaninherited

Check if the item at the currently selected index is enabled
Returns:
TypeDescription
booleanTrue if the current item is enabled

isCursorMovable()booleaninherited

Check if the cursor can be moved
Returns:
TypeDescription
booleanTrue if the cursor can be moved

isHandled(symbol)booleaninherited

Check if there is a handler function for a symbol
NameTypeDescription
symbolstringThe id (or symbol) of the function
Returns:
TypeDescription
booleanTrue if a function exists for that symbol
Check if there is only one row
Returns:
TypeDescription
booleanTrue if only one row

isHoverEnabled()booleaninherited

Determine if hovering is enabled
Returns:
TypeDescription
booleanTrue if hovering is enabled
Check if OK is enabled
Returns:
TypeDescription
booleanTrue if OK is enabled

isOkTriggered()booleaninherited

Check if OK input is triggered
Returns:
TypeDescription
booleanTrue if OK input is triggered

isOpen()booleaninherited

Checks whether the window is completely open (openness == 255)
Returns:
TypeDescription
booleanTrue if the window is open

isOpenAndActive()booleaninherited

Check if the window is open and active
Returns:
TypeDescription
booleanTrue if the window is both open and active (and visible)

isOpening()booleaninherited

Check if the window is opening
Returns:
TypeDescription
booleanTrue if window is currently opening

isScrollEnabled()booleaninherited

Check if scrolling is enabled
Returns:
TypeDescription
booleanTrue if scrolling is enabled

isTouchOkEnabled()booleaninherited

Check if touch OK is enabled
Returns:
TypeDescription
booleanTrue if touch OK is enabled

isTouchScrollEnabled()booleaninherited

Check if touch scrolling is enabled
Returns:
TypeDescription
booleanTrue if the player can scroll the window using the touch controls

isTouchedInsideFrame()booleaninherited

Check if the last touch input was inside the window
Returns:
TypeDescription
booleanTrue if touched inside the window

isWheelScrollEnabled()booleaninherited

Check if wheel scrolling is enabled
Returns:
TypeDescription
booleanTrue if the player can scroll the window using the mouse wheel
Gets the height of an item
Returns:
TypeDescription
numberHeight of an item
Gets the rectangle that covers the item at the given index, after applying x and y padding
NameTypeDescription
indexnumberThe index of the item
Returns:
TypeDescription
RectangleThe rectangle that covers the item

itemPadding()numberinherited

Gets the padding for an item
Returns:
TypeDescription
numberAmount of item padding
Gets the rectangle that covers the item at the given index
NameTypeDescription
indexnumberThe index of the item
Returns:
TypeDescription
RectangleThe rectangle that covers the item
Gets the rectangle that covers the item at the given index, after applying x padding
NameTypeDescription
indexnumberThe index of the item
Returns:
TypeDescription
RectangleThe rectangle that covers the item
Get the width of an item
Returns:
TypeDescription
numberWidth of one item

lineHeight()numberinherited

Gets the height in pixels of one line
Returns:
TypeDescription
numberHeight of a line
Loads face images for all actors in the party
Loads the windowskin for the window
Makes the font size bigger by 12
Makes the font size smaller by 12
Get the amount of columns
Returns:
TypeDescription
numberAmount of columns

maxFontSizeInLine(line)numberinherited

Gets the max font size in a line of text
NameTypeDescription
linestringThe line of text
Returns:
TypeDescription
numberThe largest font size seen in the line of text
Gets the max amount of items in the window
Returns:
TypeDescription
numberAmount of items
Gets the number of items in a page
Returns:
TypeDescription
numberThe number of items in a page
Gets the number of rows in a page
Returns:
TypeDescription
numberThe number of rows in a page
Get number of rows
Returns:
TypeDescription
numberAmount of rows
Get the maximum scroll x position
Returns:
TypeDescription
numberThe maximum scroll x position
Get the maximum scroll y position
Returns:
TypeDescription
numberThe maximum scroll y position
Gets the max top row
Returns:
TypeDescription
numberThe max top row

maxVisibleItems()numberinherited

Gets the number of visible items
Returns:
TypeDescription
numberThe number of visible items

move(x, y, width, height)inherited

Sets the x, y, width, and height of the window
NameTypeDescription
xnumberThe new x coordinate of the window
ynumberThe new y coordinate of the window
widthnumberThe new width of the window
heightnumberThe new height of the window

moveCursorBy(x, y)inherited

Moves the cursor position by the given amount
NameTypeDescription
xnumberThe amount of horizontal movement
ynumberThe amount of vertical movement

moveInnerChildrenBy(x, y)inherited

Moves the inner children by the given amount
NameTypeDescription
xnumberThe amount of horizontal movement
ynumberThe amount of vertical movement

obtainEscapeCode(textState)stringinherited

Gets an escape code
NameTypeDescription
textStateObjectThe text state object
Returns:
TypeDescription
stringThe escape code, will be empty string if none

obtainEscapeParam(textState)int | stringinherited

Gets an escape param
NameTypeDescription
textStateObjectThe text state object
Returns:
TypeDescription
int|stringThe escape param, will be empty string if none
Handling for touch cancel input
Handling for touch OK input
Handling for when touch scrolling starts
Handling for when touch scrolling ends
Handling for when scrolling starts

onTouchSelect(trigger)inherited

Handling for when touch is selected
NameTypeDescription
triggerbooleanIf triggered or just hovered
Start opening the window
Get the total height
Returns:
TypeDescription
numberTotal height
Get the overall width of the window
Returns:
TypeDescription
numberThe overall width of the window
Clears and then draws the window content

partyMemberName(n)stringinherited

Gets an actor name from their position in the party
NameTypeDescription
nnumberPosition in the party
Returns:
TypeDescription
stringThe actor's name

placeActorName(actor, x, y)inherited

Places the actor name sprite
NameTypeDescription
actorGame_ActorThe Game Actor object
xnumberThe x coordinate to place the sprite
ynumberThe y coordinate to place the sprite

placeBasicGauges(actor, x, y)inherited

Place the hp/mp/tp gauge sprites
NameTypeDescription
actorGame_ActorThe Game Actor object
xnumberThe x coordinate to place the sprite
ynumberThe y coordinate to place the sprite

placeGauge(actor, type, x, y)inherited

Places the gauge sprite
NameTypeDescription
actorGame_ActorThe Game Actor object
typestringThe gauge type (ex: hp/mp/tp)
xnumberThe x coordinate to place the sprite
ynumberThe y coordinate to place the sprite

placeStateIcon(actor, x, y)inherited

Places the state icon sprite
NameTypeDescription
actorGame_ActorThe Game Actor object
xnumberThe x coordinate to place the sprite
ynumberThe y coordinate to place the sprite

placeTimeGauge(actor, x, y)inherited

Place the time gauge sprite (used for TPB battle system)
NameTypeDescription
actorGame_ActorThe Game Actor object
xnumberThe x coordinate to place the sprite
ynumberThe y coordinate to place the sprite
Plays the buzzer sound effect
Plays the cursor sound effect
Plays the ok sound effect

processAllText(textState)inherited

Processes all text within a text state object
NameTypeDescription
textStateObjectThe text state to process
Processing for cancel input

processCharacter(textState)inherited

Processes a character in a text state at the current index of the text state
NameTypeDescription
textStateObjectThe text state object for processing a character

processColorChange(colorIndex)inherited

Processes a color change
NameTypeDescription
colorIndexnumberThe index of the color to change to

processControlCharacter(textState, c)inherited

Processes a control character within a text state
NameTypeDescription
textStateObjectThe text state object with the character
cstringThe character to process
Processing for a cursor move

processDrawIcon(iconIndex, textState)inherited

Processes drawing an icon
NameTypeDescription
iconIndexnumberThe index of the icon to draw
textStateObjectThe text state object

processEscapeCharacter(code, textState)inherited

Processes an escape character in a text state
NameTypeDescription
codestringThe escape character's code
textStateObjectThe text state object
Processing for handled methods

processNewLine(textState)inherited

Processing for a new line
NameTypeDescription
textStateObjectThe text state object
Processing for ok input
Processing for pagedown
Processing for pageup
Processing for when touched
Processing for scrolling by touch
Processing for scrolling by mouse wheel
Redraws the currently selected item
Redraws the item at the given index
NameTypeDescription
indexnumberThe index of the item to redraw
Refreshes the window
Refreshes the cursor
Refreshes the cursor for all

refreshDimmerBitmap()inherited

Refreshes the background dimmer sprite
Reselects the last index that was selected

resetFontSettings()inherited

Resets font settings to defaults
Resets text and outline color to defaults
Gets the current row
Returns:
TypeDescription
numberThe current row
Get the spacing between rows
Returns:
TypeDescription
numberSpacing between rows
Get the base scroll X position
Returns:
TypeDescription
numberThe base scroll X position
Get the base scroll Y position
Returns:
TypeDescription
numberThe base scroll Y position

scrollBlockHeight()numberinherited

Get the height of one block for scrolling
Returns:
TypeDescription
numberThe height of a scroll block

scrollBlockWidth()numberinherited

Get the width of one block for scrolling
Returns:
TypeDescription
numberThe width of a scroll block
Add to the x and y scroll position
NameTypeDescription
xnumberThe amount to add to the scroll x position
ynumberThe amount to add to the scroll y position
Scroll to a set position
NameTypeDescription
xnumberThe x position to scroll to
ynumberThe y position to scroll to
Get the current scroll X position
Returns:
TypeDescription
numberThe x position of the scroll
Get the current scroll Y position
Returns:
TypeDescription
numberThe y position of the scroll
Selects the given index
NameTypeDescription
indexnumberThe index to select
Sets the actor object for the window
NameTypeDescription
actorGame_ActorThe Game Actor object

setBackgroundType(type)inherited

Sets the background type of the window
NameTypeDescription
typenumberThe type of background (0 = normal, 1 = dim, 2 = transparent)

setCursorAll(cursorAll)inherited

Set the cursor all flag
NameTypeDescription
cursorAllbooleanThe new cursor all setting

setCursorFixed(cursorFixed)inherited

Set the cursor fixed flag
NameTypeDescription
cursorFixedbooleanThe new cursor fixed setting

setCursorRect(x, y, width, height)inherited

Sets the position of the command cursor
NameTypeDescription
xnumberThe x coordinate of the cursor
ynumberThe y coordinate of the cursor
widthnumberThe width of the cursor
heightnumberThe height of the cursor

setHandler(symbol, method)inherited

Sets a handler function
NameTypeDescription
symbolstringThe id (or symbol) of the function
methodfunctionThe method to call when the symbol is called

setHelpWindow(helpWindow)inherited

Associates the given help window with this window
NameTypeDescription
helpWindowWindow_HelpThe help window

setHelpWindowItem(item)inherited

Sets the help window item
NameTypeDescription
item*The object to pass to the help window
Sets the x and y scroll acceleration
NameTypeDescription
xnumberThe x scroll acceleration
ynumberThe y scroll acceleration

setTone(r, g, b)inherited

Changes the color of the background
NameTypeDescription
rnumberThe red value in the range (-255, 255)
gnumberThe green value in the range (-255, 255)
bnumberThe blue value in the range (-255, 255)
Sets the top row by scrolling to the row
NameTypeDescription
rownumberThe row to scroll to
Displays the window

showBackgroundDimmer()inherited

Shows the background dimmer sprite
Shows the associated help window
Add to the x and y scroll position over an amount of time
NameTypeDescription
xnumberThe amount to add to the scroll x position
ynumberThe amount to add to the scroll y position
Smoothly scroll down
NameTypeDescription
nnumberThe amount of items to scroll down
Scroll to a set position over an amount of time
NameTypeDescription
xnumberThe x position to scroll to
ynumberThe y position to scroll to
Smoothly scroll up
NameTypeDescription
nnumberThe amount of items to scroll up
Smoothly selects an index
NameTypeDescription
indexnumberThe index to select

systemColor()stringinherited

Gets the system text color
Returns:
TypeDescription
stringThe system text color

textSizeEx(text)Objectinherited

Calculates the width needed for a given string of text. Does support text codes.
NameTypeDescription
textstringThe text to calculate the width for
Returns:
TypeDescription
ObjectThe width and height of the text

textWidth(text)numberinherited

Calculates the width needed for a given string of text. Does not support text codes.
NameTypeDescription
textstringThe text to calculate the width for
Returns:
TypeDescription
numberThe width of the text
Gets the top index
Returns:
TypeDescription
numberThe top index
Gets the top row
Returns:
TypeDescription
numberThe top row

translucentOpacity()numberinherited

Gets the opacity to use for a translucent effect
Returns:
TypeDescription
numberThe opacity to use for a translucent effect
Updates the window for each frame
Updates the arrow up/down visibility

updateBackOpacity()inherited

Updates the window's background opacity

updateBackgroundDimmer()inherited

Updates the background dimmer sprite
Updates the closing effect
Updates the help window
Update input data
Updates the opening effect
Updates the window origin
Updates the window's padding
Updates the scroll acceleration

updateScrollBase(baseX, baseY)inherited

Updates the scroll base
NameTypeDescription
baseXnumberThe new base x of the scroll
baseYnumberThe new base y of the scroll
Updates smooth scrolling
Updates the window's tone

updateTransform()inherited

Updates the transform on all children of this container for rendering