Class: Game_Event

Game_Event

new Game_Event()

The game object class for an event. It contains functionality for event page switching and running parallel process events.

Extends

Methods

advanceMoveRouteIndex()inherited

Advances the move route index
Get the wait between animation frames
Returns:
TypeDescription
numberAmount to wait between animation frames
Get the blend mode of the character
Returns:
TypeDescription
numberThe character's blend mode
Get the character's bush depth
Returns:
TypeDescription
numberThe character's bush depth

canPass(x, y, d)booleaninherited

Check if the character can pass a tile in front of them given x/y coordinates and direction
NameTypeDescription
xnumberThe x coordinate at the start of the move
ynumberThe y coordinate at the start of the move
dnumberThe direction of the move
Returns:
TypeDescription
booleanTrue if can pass

canPassDiagonally(x, y, horz, vert)booleaninherited

Check if the character can diagonally pass a tile in front of them given x/y coordinates and horizontal/vertical direction
NameTypeDescription
xnumberThe x coordinate at the start of the move
ynumberThe y coordinate at the start of the move
horznumberThe horizontal direction of the move
vertnumberThe vertical direction of the move
Returns:
TypeDescription
booleanTrue if can pass
Get the character's index (for character sheet image)
Returns:
TypeDescription
numberThe character index
Get the character's name (for character sheet image)
Returns:
TypeDescription
stringThe character name

checkEventTriggerAuto()

Check if the event is triggered automatically, start the event if so

checkEventTriggerTouch(x, y)overrides

Check if the event is triggered by touch, start the event if so
NameTypeDescription
xnumberThe x coordinate to check for trigger
ynumberThe y coordinate to check for trigger

checkEventTriggerTouchFront(d)inherited

Check for event trigger touch (in front of character)
NameTypeDescription
dnumberThe character's direction

checkStop(threshold)booleaninherited

Check if the character should stop
NameTypeDescription
thresholdnumberThe threshold after which the character should stop
Returns:
TypeDescription
booleanTrue if should stop

clearPageSettings()

Clear event page settings

clearStartingFlag()

Clear the event's starting flag

copyPosition(character)inherited

Copies the position of another character
NameTypeDescription
characterGame_CharacterThe character to copy position from
Get the delta x from the given x and the character x
NameTypeDescription
xnumberThe given x
Returns:
TypeDescription
numberThe delta x
Get the delta y from the given y and the character y
NameTypeDescription
ynumberThe given y
Returns:
TypeDescription
numberThe delta y
Get the direction of the character
Returns:
TypeDescription
numberThe character direction

distancePerFrame()numberinherited

Get the distance moved per frame
Returns:
TypeDescription
numberThe distance moved per frame
End the animation
End the balloon animation
Erase the event

event()Object

Get the event data object
Returns:
TypeDescription
ObjectThe event data object

eventId()number

Get the event id
Returns:
TypeDescription
numberThe event's id

findDirectionTo(goalX, goalY)numberinherited

Find the direction to a given x/y coordinate
NameTypeDescription
goalXnumberThe goal x coordinate
goalYnumberThe goal y coordinate
Returns:
TypeDescription
numberThe direction to the goal coordinates

findProperPageIndex()number

Get the event's page index
Returns:
TypeDescription
numberThe index of the event's page
Forces a move route
NameTypeDescription
moveRouteObjectThe move route to force
Check if the character has a step animation
Returns:
TypeDescription
booleanTrue if has step animation
Check if the character has a walk animation
Returns:
TypeDescription
booleanTrue if has walk animation
Increase the character's steps
Initialize character variables

initialize(mapId, eventId)overrides

Initialize the event
NameTypeDescription
mapIdnumberThe map id of the event
eventIdnumberThe event's id

isAnimationPlaying()booleaninherited

Check if the animation is playing
Returns:
TypeDescription
booleanTrue if animation playing

isBalloonPlaying()booleaninherited

Check if the character balloon animation is playing
Returns:
TypeDescription
booleanTrue if balloon animation playing

isCollidedWithCharacters(x, y)booleaninheritedoverrides

Check if the character collided with other characters
NameTypeDescription
xnumberThe x coordinate to check
ynumberThe y coordinate to check
Returns:
TypeDescription
booleanTrue if collided

isCollidedWithEvents(x, y)booleanoverrides

Check if collided with events
NameTypeDescription
xnumberThe x coordinate to check for collision
ynumberThe y coordinate to check for collision
Returns:
TypeDescription
booleanTrue if collided

isCollidedWithPlayerCharacters(x, y)boolean

Check if collided with the player
NameTypeDescription
xnumberThe x coordinate to check for collision
ynumberThe y coordinate to check for collision
Returns:
TypeDescription
booleanTrue if collided

isCollidedWithVehicles(x, y)booleaninherited

Check if the character collided with vehicle characters
NameTypeDescription
xnumberThe x coordinate to check
ynumberThe y coordinate to check
Returns:
TypeDescription
booleanTrue if collided
Check if the character is dashing
Returns:
TypeDescription
booleanTrue if dashing

isDebugThrough()booleaninherited

Check if the character is in the debug through state
Returns:
TypeDescription
booleanTrue if debug through

isDirectionFixed()booleaninherited

Check if the character has a fixed direction
Returns:
TypeDescription
booleanTrue if has fixed direction
Check if the character is jumping
Returns:
TypeDescription
booleanTrue if jumping

isMapPassable(x, y, d)booleaninherited

Check if the map is passable between two tiles
NameTypeDescription
xnumberThe x coordinate at the start of the move
ynumberThe y coordinate at the start of the move
dnumberThe direction of the move
Returns:
TypeDescription
booleanTrue if map is passable

isMoveRouteForcing()booleaninherited

Check if move route is forcing
Returns:
TypeDescription
booleanTrue if forcing

isMovementSucceeded()booleaninherited

Check for movement success
Returns:
TypeDescription
booleanTrue if movement succeeded
Check if the character is moving
Returns:
TypeDescription
booleanTrue if moving

isNearThePlayer()boolean

Check if the event is near the player
Returns:
TypeDescription
booleanTrue if near the player

isNearTheScreen()booleaninherited

Check if the character is near the screen
Returns:
TypeDescription
booleanTrue if near the screen

isNormalPriority()booleaninherited

Check if the character is normal priority
Returns:
TypeDescription
booleanTrue if normal priority

isObjectCharacter()booleaninherited

Check if the character is an object character
Returns:
TypeDescription
booleanTrue if object character
Check if the character is on a bush
Returns:
TypeDescription
booleanTrue if on bush tile
Check if the character is on a ladder
Returns:
TypeDescription
booleanTrue if on ladder

isOriginalPattern()booleanoverrides

Check if the event's pattern is the original pattern
Returns:
TypeDescription
booleanTrue if original pattern

isStarting()boolean

Check if the event is starting
Returns:
TypeDescription
booleanTrue if starting
Check if the character is stopping
Returns:
TypeDescription
booleanTrue if stopping
Check if the character is through
Returns:
TypeDescription
booleanTrue if through
Check if the character is a tile
Returns:
TypeDescription
booleanTrue if tile
Check if the character is transparent
Returns:
TypeDescription
booleanTrue if transparent

isTriggerIn(triggers)boolean

Check if the event's trigger is included in the given triggers
NameTypeDescription
triggersArray.<number>The triggers to check
Returns:
TypeDescription
booleanTrue if trigger included
Jumps the character
NameTypeDescription
xPlusnumberAmount to jump in the x direction
yPlusnumberAmount to jump in the y direction
Get the character's jump height
Returns:
TypeDescription
numberThe character's jump height

list()Array

Get the event command list
Returns:
TypeDescription
ArrayThe event's command list
Locates the character to the given coordinates
NameTypeDescription
xnumberThe new x coordinate
ynumberThe new y coordinate
Locks the event
Get the maximum pattern for animation
Returns:
TypeDescription
numberThe maximum pattern for animation

meetsConditions(page)boolean

Check if the given page has its conditions met
NameTypeDescription
pageObjectThe event page to check
Returns:
TypeDescription
booleanTrue if conditions are met
Memorizes the character move route

moveAwayFromCharacter(character)inherited

Moves away from the given character
NameTypeDescription
characterGame_CharacterThe character to move away from

moveAwayFromPlayer()inherited

Moves away from the player
Moves backward

moveDiagonally(horz, vert)inherited

Moves diagonally in the given directions
NameTypeDescription
horznumberThe horizontal direction to move in
vertnumberThe vertical direction to move in
Moves forward
Get the move frequency of the character
Returns:
TypeDescription
numberThe character's movement frequency
Random move handling
Get the move speed of the character
Returns:
TypeDescription
numberThe character's movement speed
Moves straight in the given direction
NameTypeDescription
dnumberThe direction to move in

moveTowardCharacter(character)inherited

Moves toward the given character
NameTypeDescription
characterGame_CharacterThe character to move toward
Moves toward the player

moveTypeCustom()

Update custom move type

moveTypeRandom()

Handling for random movement move type

moveTypeTowardPlayer()

Handling for movement toward the player move type
Get the opacity of the character
Returns:
TypeDescription
numberThe character's opacity

page()Object

Get the event's page
Returns:
TypeDescription
ObjectThe event's page
Get the current animation pattern
Returns:
TypeDescription
numberThe current animation pattern
Check if the character's position is equal to the passed coordinates
NameTypeDescription
xnumberThe x coordinate to check
ynumberThe y coordinate to check
Returns:
TypeDescription
booleanTrue if coordinates match
Check if the character's position is equal to the passed coordinates, and it's (n)ot (t)hrough
NameTypeDescription
xnumberThe x coordinate to check
ynumberThe y coordinate to check
Returns:
TypeDescription
booleanTrue if coordinates match and the character is not through

processMoveCommand(command)inherited

Processes a given move command
NameTypeDescription
commandObjectThe move command
Processing when move route ends
Get the real movement speed for the character (factor in dashing or other effects)
Returns:
TypeDescription
numberThe actual move speed of the character
Refresh the event
Refresh the character for bush depth change
Get the region id the character is on
Returns:
TypeDescription
numberThe region id
Reset event pattern
Resets the stop count
Restores a memorized move route
Reverse the character's direction
NameTypeDescription
dnumberThe direction to reverse from
Get the character screen x value
Returns:
TypeDescription
numberThe screen x value
Get the character screen y value
Returns:
TypeDescription
numberThe screen y value
Get the character screen z value
Returns:
TypeDescription
numberThe screen z value
Get the character scrolled x value
Returns:
TypeDescription
numberThe scrolled x value
Get the character scrolled y value
Returns:
TypeDescription
numberThe scrolled y value
The maximum amount of tiles to search for finding direction
Returns:
TypeDescription
numberThe search limit

setBlendMode(blendMode)inherited

Set the blend mode of the character
NameTypeDescription
blendModenumberThe character's new blend mode
Set the direction of the character
NameTypeDescription
dnumberThe character's new direction

setDirectionFix(directionFix)inherited

Set the character direction fix flag
NameTypeDescription
directionFixbooleanNew direction fix flag

setImage(characterName, characterIndex)inherited

Set the character's image properties (character name and index)
NameTypeDescription
characterNamestringThe new character name
characterIndexnumberThe new character index

setMoveFrequency(moveFrequency)inherited

Set the move frequency of the character
NameTypeDescription
moveFrequencynumberThe character's new movement frequency

setMoveRoute(moveRoute)inherited

Sets a move route
NameTypeDescription
moveRouteObjectThe move route to set

setMoveSpeed(moveSpeed)inherited

Set the move speed of the character
NameTypeDescription
moveSpeednumberThe character's new movement speed

setMovementSuccess(success)inherited

Set movement success
NameTypeDescription
successbooleanWhether movement succeeded
Set the opacity of the character
NameTypeDescription
opacitynumberThe character's new opacity
Set the current animation pattern
NameTypeDescription
patternnumberThe new current animation pattern
Sets the position of the character
NameTypeDescription
xnumberThe new x coordinate
ynumberThe new y coordinate

setPriorityType(priorityType)inherited

Set the priority type of the character
NameTypeDescription
priorityTypenumberThe character's new priority type

setStepAnime(stepAnime)inherited

Set the character step animation flag
NameTypeDescription
stepAnimebooleanNew step animation flag
Set the character through flag
NameTypeDescription
throughbooleanNew through flag
Set the character's image properties when it's a tile character
NameTypeDescription
tileIdnumberThe tile id to use for the image

setTransparent(transparent)inherited

Set the transparent flag
NameTypeDescription
transparentbooleanNew transparent flag

setWalkAnime(walkAnime)inherited

Set the character walk animation flag
NameTypeDescription
walkAnimebooleanNew walk animation flag
Set up the event's page

setupPageSettings()

Set up the event's page settings
Get the amount to shift the character's y value
Returns:
TypeDescription
numberAmount to shift the y value by
Start the event
Start the animation
Start the character balloon animation

stopCountThreshold()number

Get the stop count threshold
Returns:
TypeDescription
numberThreshold to be stopped
Straighten the character
Swap location with the given character
NameTypeDescription
characterGame_CharacterThe character to swap with
Get the terrain tag the character is on
Returns:
TypeDescription
numberThe terrain tag
Get the character's tile id
Returns:
TypeDescription
numberThe character's tile id
Turn 180 degrees (turn around)

turnAwayFromCharacter(character)inherited

Turns away from the given character
NameTypeDescription
characterGame_CharacterThe character to turn away from

turnAwayFromPlayer()inherited

Turns away from the player
Turn left 90 degrees
Turn in a random direction
Turn right 90 degrees
Randomly turn right or left 90 degrees

turnTowardCharacter(character)inherited

Turns toward the given character
NameTypeDescription
characterGame_CharacterThe character to turn toward
Turns toward the player
Unlocks the event
Update the character
Update the character's animation
Update the animation count
Update the character's jump
Update the character's move

updateParallel()

Update for parallel process events
Updates the animation pattern
Updates move route

updateSelfMovement()

Update autonomous movement
Update the character's stop