Name | Type | Description |
---|
window | Window | The window to add as a child |
Adjusts the game's background images by fitting them to screen and centering them
Gets the bottom of the touch UI button area in the scene
Returns:
Type | Description |
---|
number | Y Pixel for the cottom coordinate of the button area |
Gets the height of the touch UI button area
Returns:
Type | Description |
---|
number | Height in pixels of the button area |
Gets the top of the touch UI button area in the scene
Returns:
Type | Description |
---|
number | Y Pixel for the top coordinate of the button area |
Gets the Y pixel of the buttons
Returns:
Type | Description |
---|
number | Y Pixel for the top coordinate of the buttons |
calcWindowHeight(numLines, selectable)numberinherited
Calculates how many pixels tall a window is
Name | Type | Description |
---|
numLines | number | Amount of text lines in the window |
selectable | boolean | If the window is selectable (or inherits from Window_Selectable) or not |
Returns:
Type | Description |
---|
number | Amount of pixels tall the window is |
Centers a given sprite within the game window
Name | Type | Description |
---|
sprite | Sprite | The sprite to center |
Check if there is a gameover, and go to Scene_Gameover if so
Processing when the continue command is chosen
Processing when the new game command is chosen
Processing when the options command is chosen
The rectangle object for the x/y/width/height of the command window
Returns:
Type | Description |
---|
Rectangle | The rectangle that represents the command window |
Creates the scene
Creates the scene's background
Creates the title command window
Creates the scene's foreground
Destroys the stage
Draws the game's title
Try to autosave the game
Fades out the scene and audio
Default speed for a normal fade
Returns:
Type | Description |
---|
number | Amount of frames to fade |
Initializes the scene
Check if scene is active
Returns:
Type | Description |
---|
boolean | True if the scene is active |
Check if autosaving is enabled
Returns:
Type | Description |
---|
boolean | True if the game can autosave |
Check if touch UI buttons appear on bottom
Returns:
Type | Description |
---|
boolean | True if bottom button mode is enabled |
Check if the help window appears on bottom
Returns:
Type | Description |
---|
boolean | True if bottom help mode is enabled |
Check if scene is busy
Returns:
Type | Description |
---|
boolean | True if the scene is busy |
Check if scene is currently fading the screen
Returns:
Type | Description |
---|
boolean | True if the scene is fading |
Check if scene is ready
Returns:
Type | Description |
---|
boolean | True if the scene is ready |
Check if right input mode is enabled
Returns:
Type | Description |
---|
boolean | True if right input mode is enabled |
Check if scene is started
Returns:
Type | Description |
---|
boolean | True if the scene is started |
Get the main command width
Returns:
Type | Description |
---|
number | Width of a main command |
Processing for when an autosave attempt failed
Processing for when an autosave attempt was successful
Plays the title screen music
Pops the scene to return to the previous scene
Requests an autosave
Scales a given sprite to fit in the game window
Name | Type | Description |
---|
sprite | Sprite | The sprite to scale |
Default speed for a slow fade
Returns:
Type | Description |
---|
number | Amount of frames to fade |
Starts the scene
Start to fade the scene in
Name | Type | Description |
---|
duration | number | Frames to fade in the scene |
white | boolean | If the fade color is white or not |
Start to fade the scene out
Name | Type | Description |
---|
duration | number | Frames to fade out the scene |
white | boolean | If the fade color is white or not |
Stops the scene
Terminates the scene
Updates the scene
Updates the scene's children
Updates the scene's fade