- Get the rectangle that represents the actor command window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the actor command window |  
 
- Get the rectangle that represents the actor window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the actor window |  
 
| Name | Type | Description | 
|---|
 | window | Window | The window to add as a child |  
 
 
- Associates the windows with each other 
 
- Gets the bottom of the touch UI button area in the scene 
 - Returns:| Type | Description | 
|---|
 | number | Y Pixel for the cottom coordinate of the button area |  
 
- Gets the height of the touch UI button area 
 - Returns:| Type | Description | 
|---|
 | number | Height in pixels of the button area |  
 
- Get the top Y pixel of the button area 
 - Returns:| Type | Description | 
|---|
 | number | The top pixel of the button area |  
 
- Gets the Y pixel of the buttons 
 - Returns:| Type | Description | 
|---|
 | number | Y Pixel for the top coordinate of the buttons |  
 
- calcWindowHeight(numLines, selectable)numberinherited
- Calculates how many pixels tall a window is | Name | Type | Description | 
|---|
 | numLines | number | Amount of text lines in the window |  | selectable | boolean | If the window is selectable (or inherits from Window_Selectable) or not |  
 
 - Returns:| Type | Description | 
|---|
 | number | Amount of pixels tall the window is |  
 
- Cancel the message window wait - Since:
 
- Centers a given sprite within the game window | Name | Type | Description | 
|---|
 | sprite | Sprite | The sprite to center |  
 
 
- Changes the current input window 
 
- Check if there is a gameover, and go to Scene_Gameover if so 
 
- Closes the command windows 
 
- Processing for when the Attack command is selected 
 
- Processing for when the Cancel command is selected 
 
- Processing for when the Escape command is selected 
 
- Processing for when the Fight command is selected 
 
- Processing for when the Guard command is selected 
 
- Processing for when the Item command is selected 
 
- Processing for when the Skill command is selected 
 
- Creates the scene 
 
- createActorCommandWindow()
- Creates the actor command window 
 
- Creates the actor window 
 
- Create all of the windows in the scene 
 
- Creates the Touch UI buttons 
 
- Creates the cancel Touch UI button 
 
- Creates the choice list window 
 
 
- Create the display objects for the battle scene 
 
- Creates the enemy window 
 
- Creates the event item window 
 
- Creates the gold window 
 
- Creates the help window 
 
- Creates the item window 
 
- Create the battle log window 
 
- Create the message window 
 
- Creates the name box window 
 
- Creates the number input window 
 
- createPartyCommandWindow()
- Creates the party command window 
 
- Creates the scroll text window 
 
- Creates the skill window 
 
- Create the battle spriteset 
 
- Creates the status window 
 
 
- Destroys the stage 
 
- Ends command selection 
 
- Get the rectangle that represents the enemy window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the enemy window |  
 
- Get the rectangle that represents the event item window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the message event item |  
 
- Try to autosave the game 
 
- Fades out the scene and audio 
 
- Default speed for a normal fade 
 - Returns:| Type | Description | 
|---|
 | number | Amount of frames to fade |  
 
- Get the rectangle that represents the gold window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the gold window |  
 
- Get the bottom Y pixel of the help area 
 - Returns:| Type | Description | 
|---|
 | number | The bottom pixel of the help area |  
 
- Get the height (in pixels) of the help area 
 - Returns:| Type | Description | 
|---|
 | number | The height of the help area |  
 
- Get the top Y pixel of the help area 
 - Returns:| Type | Description | 
|---|
 | number | The top pixel of the help area |  
 
- Get the rectangle that represents the help window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the help window |  
 
- Hides the sub input windows 
 
- Initializes the scene 
 
- Check if scene is active 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the scene is active |  
 
- Check if any battle window that accepts player input is active 
 - Returns:| Type | Description | 
|---|
 | boolean | True if any input window is active |  
 
- Check if autosaving is enabled 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the game can autosave |  
 
- Check if touch UI buttons appear on bottom 
 - Returns:| Type | Description | 
|---|
 | boolean | True if bottom button mode is enabled |  
 
- Check if the help window appears on bottom 
 - Returns:| Type | Description | 
|---|
 | boolean | True if bottom help mode is enabled |  
 
- Check if scene is busy 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the scene is busy |  
 
- Check if scene is currently fading the screen 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the scene is fading |  
 
- Check if the message window is closing 
 - Returns:| Type | Description | 
|---|
 | boolean | If the message window is currently closing |  
 
- Check if scene is ready 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the scene is ready |  
 
- Check if right input mode is enabled 
 - Returns:| Type | Description | 
|---|
 | boolean | True if right input mode is enabled |  
 
- Check if scene is started 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the scene is started |  
 
- Check if battle time is active 
 - Returns:| Type | Description | 
|---|
 | boolean | True if battle time is active |  
 
- Get the rectangle that represents the item window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the item window |  
 
- Get the rectangle that represents the battle log window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the battle log window |  
 
- Get the main command width 
 - Returns:| Type | Description | 
|---|
 | number | Width of a main command |  
 
- Get the rectangle that represents the message window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the message window |  
 
- Check if the input window should change 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the input window should change |  
 
- needsSlowFadeOut()boolean
- Check if the battle scene should slowly fade out 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the battle scene should slowly fade out |  
 
- Processing for cancel input on the actor window 
 
- Processing for OK input on the actor window 
 
- Processing for when an autosave attempt failed 
 
- Processing for when an autosave attempt was successful 
 
- Processing for cancel input on the enemy window 
 
- Processing for OK input on the enemy window 
 
- Processing for cancel input on the item window 
 
- Processing for OK input on the item window 
 
- Processing for command selection 
 
- Processing for cancel input on the skill window 
 
- Processing for OK input on the skill window 
 
- Get the rectangle that represents the party command window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the party command window |  
 
- Pops the scene to return to the previous scene 
 
- Requests an autosave 
 
- Scales a given sprite to fit in the game window | Name | Type | Description | 
|---|
 | sprite | Sprite | The sprite to scale |  
 
 
- Get the rectangle that represents the scroll text window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the scroll text window |  
 
- Selects the next command 
 
- Selects the previous command 
 
- Check if the scene should autosave 
 - Returns:| Type | Description | 
|---|
 | boolean | True if next scene is the map scene |  
 
- shouldOpenStatusWindow()boolean
- Check if the status window should open 
 - Returns:| Type | Description | 
|---|
 | boolean | True if status window should open |  
 
- Get the rectangle that represents the skill window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the skill window |  
 
- Default speed for a slow fade 
 - Returns:| Type | Description | 
|---|
 | number | Amount of frames to fade |  
 
- Starts the scene 
 
- startActorCommandSelection()
- Start actor command selection 
 
- Starts the actor selection 
 
- Starts enemy selection 
 
- Start to fade the scene in | Name | Type | Description | 
|---|
 | duration | number | Frames to fade in the scene |  | white | boolean | If the fade color is white or not |  
 
 
- Start to fade the scene out | Name | Type | Description | 
|---|
 | duration | number | Frames to fade out the scene |  | white | boolean | If the fade color is white or not |  
 
 
- startPartyCommandSelection()
- Starts party command selection 
 
- Get the rectangle that represents the status window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle that represents the status window |  
 
- Get the X coordinate of the left of the status window 
 - Returns:| Type | Description | 
|---|
 | number | Pixel of the left of the status window |  
 
- Stops the scene 
 
- Terminates the scene 
 
- Updates the scene 
 
 
- Update the cancel Touch UI button 
 
- Updates the scene's children 
 
 
- Updates the scene's fade 
 
- Update the input window visibility 
 
- updateLogWindowVisibility()
- Updates the battle log window visibility 
 
- updateStatusWindowPosition()
- Updates the position of the status window 
 
- updateStatusWindowVisibility()
- Updates the status window visibility 
 
- Updates the visibility of screen elements 
 
- Get the height in pixels of the window area 
 - Returns:| Type | Description | 
|---|
 | number | The height of the window area |