- Get the unit's agility 
 - Returns:| Type | Description | 
|---|
 | number | The unit's agility |  
 
- Get unit members who are alive 
 - Returns:| Type | Description | 
|---|
 | Array | Unit members who are alive |  
 
- Clear troop data 
 
- Clear all member actions 
 
- Clear results for all members 
 
- Get unit members who are dead 
 - Returns:| Type | Description | 
|---|
 | Array | Unit members who are dead |  
 
- enemyNames()Array.<string>
- Get the enemy names 
 - Returns:| Type | Description | 
|---|
 | Array.<string> | The names of the enemies |  
 
- Get total exp from all dead enemies 
 - Returns:| Type | Description | 
|---|
 | number | The total exp |  
 
- Get the gold rate to use 
 - Returns:| Type | Description | 
|---|
 | number | The gold rate |  
 
- Get total gold from all dead enemies 
 - Returns:| Type | Description | 
|---|
 | number | The total gold |  
 
- Check if the unit is in battle 
 - Returns:| Type | Description | 
|---|
 | boolean | True if in battle |  
 
- Processing when the turn is increased 
 
- Initialize the unit 
 
- Check if all members are dead 
 - Returns:| Type | Description | 
|---|
 | boolean | True if all members are dead |  
 
- Check if there is an event running 
 - Returns:| Type | Description | 
|---|
 | boolean | True if there is an event running |  
 
- Check if TPB turn is ended 
 - Returns:| Type | Description | 
|---|
 | boolean | True if turn is ended |  
 
- letterTable()Array.<string>
- Get the letter table for use in enemy names 
 - Returns:| Type | Description | 
|---|
 | Array.<string> | The letter table to use |  
 
- Make member's actions 
 
- Get dropped items 
 - Returns:| Type | Description | 
|---|
 | Array | Array of dropped items |  
 
- Makes unique names for enemies if multiple enemies of the same base name exist 
 
- meetsConditions(page)boolean
- Check if an event page's conditions are met | Name | Type | Description | 
|---|
 | page | Object | The event page object to check |  
 
 - Returns:| Type | Description | 
|---|
 | boolean | True if conditions are met |  
 
- Get the enemy members 
 - Returns:| Type | Description | 
|---|
 | Array.<Game_Enemy> | Array of enemy members |  
 
- Get unit members who can move 
 - Returns:| Type | Description | 
|---|
 | Array | Unit members who can move |  
 
- Processing when battle ends 
 
- Processing when battle starts | Name | Type | Description | 
|---|
 | advantageous | boolean | If the unit has the advantage |  
 
 
- Pick a random dead target in the unit 
 - Returns:
- Pick a random target in the unit 
 - Returns:
- Select a member of the unit 
 
- Set up the troop | Name | Type | Description | 
|---|
 | troopId | number | The troop id to set up |  
 
 
- Sets up a battle event 
 
- Choose a dead target by id | Name | Type | Description | 
|---|
 | index | number | The index of the target |  
 
 - Returns:
- Choose a target by id | Name | Type | Description | 
|---|
 | index | number | The index of the target |  
 
 - Returns:
- Get the substitute battler 
 - Returns:
- Sum the unit's target rate 
 - Returns:| Type | Description | 
|---|
 | number | Unit target rate sum |  
 
- Get the TPB base speed 
 - Returns:| Type | Description | 
|---|
 | number | TPB base speed |  
 
- Get the TPB reference time 
 - Returns:| Type | Description | 
|---|
 | number | TPB reference time |  
 
- Get the troop data object 
 - Returns:| Type | Description | 
|---|
 | Object | The troop data object |  
 
- Get the turn count 
 - Returns:| Type | Description | 
|---|
 | number | The turn count |  
 
- Update event interpreter 
 
- Updates the enemy's plural name flags 
 
- Update TPB