- Check if the animation can start playing 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the animation can start |  
 
- Check if the animation has ended. Sets playing to false if ended 
 
- Destroys the sprite 
 
- Gets the blend color for the sprite 
 - Returns:| Type | Description | 
|---|
 | array | The blend color [r, g, b, a] |  
 
- Gets the color tone for the sprite 
 - Returns:| Type | Description | 
|---|
 | array | The color tone [r, g, b, gray] |  
 
- Makes the sprite "hidden" (not visible) 
 
- Initialize sprite variables 
 
- Initializes the sprite | Name | Type | Description | 
|---|
 | bitmap | Bitmap | The bitmap of the sprite |  
 
 
- Check if the animation is playing 
 - Returns:| Type | Description | 
|---|
 | boolean | True if animation is currently playing |  
 
- Sets the x and y coordiantes of the sprite | Name | Type | Description | 
|---|
 | x | number | The x coordinate of the sprite |  | y | number | The y coordinate of the sprite |  
 
 
- Handling after render occurs | Name | Type | Description | 
|---|
 | The | PIXI.Renderer | renderer for the game |  
 
 
- Handling before render occurs | Name | Type | Description | 
|---|
 | The | PIXI.Renderer | renderer for the game |  
 
 
- Handles showing flashes at the right frame 
 
- Handles playing sound effects at the right frame 
 
- Resets the viewport | Name | Type | Description | 
|---|
 | The | PIXI.Renderer | renderer for the game |  
 
 
- Sets the blend color for the sprite | Name | Type | Description | 
|---|
 | color | array | The blend color [r, g, b, a] |  
 
 
- Sets the camera matrix for the animation 
 
- Sets the color tone for the sprite | Name | Type | Description | 
|---|
 | tone | array | The color tone [r, g, b, gray] |  
 
 
- Sets the rectagle of the bitmap that the sprite displays | Name | Type | Description | 
|---|
 | x | number | The x coordinate of the frame |  | y | number | The y coordinate of the frame |  | width | number | The width of the frame |  | height | number | The height of the frame |  
 
 
- Sets the hue rotation value | Name | Type | Description | 
|---|
 | hue | number | The hue value (-360, 360) |  
 
 
- Sets the projection matrix for the animation | Name | Type | Description | 
|---|
 | The | PIXI.Renderer | renderer for the game |  
 
 
- Sets the rotation of the animation | Name | Type | Description | 
|---|
 | x | number | The x value of the rotation |  | y | number | The y value of the rotation |  | z | number | The z value of the rotation |  
 
 
- Sets the viewport for the animation | Name | Type | Description | 
|---|
 | The | PIXI.Renderer | renderer for the game |  
 
 
- setup({Array, animation, mirror, delay, previous)
- Set up the animation sprite | Name | Type | Description | 
|---|
 | {Array |  | targets - The targets of the animation |  | animation | Object | The animation object to play |  | mirror | boolean | If the animation should mirror |  | delay | number | Frame delay for the animation |  | previous | Sprite_Animation|Sprite_AnimationMV|null | The previous animation sprite |  
 
 
- shouldWaitForPrevious()boolean
- Check if the animation should wait for the previous animation to finish 
 - Returns:| Type | Description | 
|---|
 | boolean | True if animation should wait for the previous animation to finish |  
 
- Removes the "hidden" state of the sprite, making it visible 
 
- Sets the target position for the animation | Name | Type | Description | 
|---|
 | The | PIXI.Renderer | renderer for the game |  
 
 - Returns:| Type | Description | 
|---|
 | Point | The point representing the x and y coordinates of the animation |  
 
- targetSpritePosition(The)Point
- Gets the target sprite's position | Name | Type | Description | 
|---|
 | The | Sprite | sprite to show the animation on |  
 
 - Returns:| Type | Description | 
|---|
 | Point | A point representing the x/y coordinates where the sprite is |  
 
- Updates the sprite for each frame 
 
- Update for effect geometry 
 
- Update for flash effects 
 
- Update for main effects 
 
- Updates the visibility status of the sprite