The basic object that is rendered to the game screen.
Name | Type | Description |
---|---|---|
bitmap | Bitmap | The image for the sprite. |
Extends
- PIXI.Sprite
Members
bitmapBitmap
- The bitmap for the sprite
- The blend mode to be applied to the sprite
- The height of the sprite without the scale
- The opacity of the sprite (0 to 255)
- The width of the sprite without the scale
Methods
- Destroys the sprite
- Gets the blend color for the sprite
Returns:
Type Description array The blend color [r, g, b, a] - Gets the color tone for the sprite
Returns:
Type Description array The color tone [r, g, b, gray] - Makes the sprite "hidden" (not visible)
- Initializes the sprite
Name Type Description bitmap
Bitmap The bitmap of the sprite - Sets the x and y coordiantes of the sprite
Name Type Description x
number The x coordinate of the sprite y
number The y coordinate of the sprite - Sets the blend color for the sprite
Name Type Description color
array The blend color [r, g, b, a] - Sets the color tone for the sprite
Name Type Description tone
array The color tone [r, g, b, gray] - Sets the rectagle of the bitmap that the sprite displays
Name Type Description x
number The x coordinate of the frame y
number The y coordinate of the frame width
number The width of the frame height
number The height of the frame - Sets the hue rotation value
Name Type Description hue
number The hue value (-360, 360) - Removes the "hidden" state of the sprite, making it visible
- Updates the sprite for each frame
- Updates the visibility status of the sprite