Class: Sprite_Battler

Sprite_Battler

new Sprite_Battler(battler)

The superclass of Sprite_Actor and Sprite_Enemy.
NameTypeDescription
battlerGame_BattlerThe battler object

Extends

Members

The bitmap for the sprite

blendModenumberinherited

The blend mode to be applied to the sprite

heightnumberinherited

The height of the sprite without the scale

opacitynumberinherited

The opacity of the sprite (0 to 255)

widthnumberinherited

The width of the sprite without the scale

Methods

checkBattler(battler)boolean

Check if the current battler is the same as the passed battler
NameTypeDescription
battlerGame_BattlerThe battler to check
Returns:
TypeDescription
booleanTrue if the battler matches the current battler

createDamageSprite()

Creates a damage popup sprite

damageOffsetX()number

Get the damage offset x value
Returns:
TypeDescription
numberThe damage offset x value

damageOffsetY()number

Get the damage offset y value
Returns:
TypeDescription
numberThe damage offset y value

destroy()inherited

Destroys the sprite

destroyDamageSprite(sprite)

Destroy a damage popup sprite
NameTypeDescription
spriteSprite_DamageThe damage sprite to destroy

getBlendColor()arrayinherited

Gets the blend color for the sprite
Returns:
TypeDescription
arrayThe blend color [r, g, b, a]

getColorTone()arrayinherited

Gets the color tone for the sprite
Returns:
TypeDescription
arrayThe color tone [r, g, b, gray]

hide()inherited

Makes the sprite "hidden" (not visible)

hitTest(x, y)booleaninherited

Check if the touch is within the sprite
NameTypeDescription
xnumberThe x coordinate of the touch
ynumberThe y coordinate of the touch
Returns:
TypeDescription
booleanTrue if the x and y coordinates are inside the sprite

inHomePosition()boolean

Check if the sprite is in its home position
Returns:
TypeDescription
booleanTrue if the sprite is in its home position

initMembers()

Initialize sprite variables

initialize(bitmap)inheritedoverrides

Initializes the sprite
NameTypeDescription
bitmapBitmapThe bitmap of the sprite

isBeingTouched()booleaninherited

Check if the sprite is being touched
Returns:
TypeDescription
booleanTrue if the sprite is touched

isClickEnabled()booleaninherited

Check if the sprite is clickable
Returns:
TypeDescription
booleanTrue if the sprite is clickable

isEffecting()boolean

Check if the sprite is effecting
Returns:
TypeDescription
booleanTrue if effecting. By default this will always return false when called from Sprite_Battler

isMoving()boolean

Check if the sprite is moving
Returns:
TypeDescription
booleanTrue if moving.

isPressed()booleaninherited

Check if the sprite is pressed
Returns:
TypeDescription
booleanTrue if the sprite is pressed

mainSprite()Sprite_Battler

Get the main battler sprite
Returns:
TypeDescription
Sprite_BattlerThe main battler sprite

move(x, y)inherited

Sets the x and y coordiantes of the sprite
NameTypeDescription
xnumberThe x coordinate of the sprite
ynumberThe y coordinate of the sprite

onClick()overrides

Processing when the sprite is clicked

onMouseEnter()overrides

Processing when the mouse enters the sprite

onMouseExit()inherited

Handling for when the mouse exits the sprite

onMoveEnd()

Processing for when movement ends

onPress()overrides

Processing when the sprite is pressed

processTouch()inherited

Processing for touches

setBattler(battler)

Set the battler to a new battler
NameTypeDescription
battlerGame_BattlerThe new battler for the sprite

setBlendColor(color)inherited

Sets the blend color for the sprite
NameTypeDescription
colorarrayThe blend color [r, g, b, a]

setColorTone(tone)inherited

Sets the color tone for the sprite
NameTypeDescription
tonearrayThe color tone [r, g, b, gray]

setFrame(x, y, width, height)inherited

Sets the rectagle of the bitmap that the sprite displays
NameTypeDescription
xnumberThe x coordinate of the frame
ynumberThe y coordinate of the frame
widthnumberThe width of the frame
heightnumberThe height of the frame

setHome(x, y)

Set the sprite's home
NameTypeDescription
xnumberThe X value for the sprite's home
ynumberThe Y value for the sprite's home

setHue(hue)inherited

Sets the hue rotation value
NameTypeDescription
huenumberThe hue value (-360, 360)

setupDamagePopup()

Sets up a damage popup sprite

show()inherited

Removes the "hidden" state of the sprite, making it visible

startMove(x, y, duration)

Starts a movement for the sprite
NameTypeDescription
xnumberThe target x offset for the sprite
ynumberThe target y offset for the sprite
durationnumberThe duration of the movement in frames
Updates the sprite for each frame

updateBitmap()

Update the sprite's bitmap

updateDamagePopup()

Update the sprite's damage popups

updateFrame()

Update the sprite's frame

updateMain()

Update the main elements of the sprite

updateMove()

Update sprite movement

updatePosition()

Update the sprite's position

updateSelectionEffect()

Update the selection effect for the sprite

updateVisibility()inheritedoverrides

Updates the visibility status of the sprite