The static class that handles terms and messages.
Properties:
Name | Type | Description |
---|---|---|
level | string | The basic level term |
levelA | string | The basic level abbreviated term |
hp | string | The basic HP term |
hpA | string | The basic HP abbreviated term |
mp | string | The basic MP term |
mpA | string | The basic MP abbreviated term |
tp | string | The basic TP term |
tpA | string | The basic TP abbreviated term |
exp | string | The basic EXP term |
expA | string | The basic EXP abbreviated term |
fight | string | The command Fight term |
escape | string | The command Escape term |
attack | string | The command Attack term |
guard | string | The command Guard term |
item | string | The command Item term |
skill | string | The command Skill term |
equip | string | The command Equip term |
status | string | The command Status term |
formation | string | The command Formation term |
options | string | The command Options term |
save | string | The command Save term |
gameEnd | string | The command Game End term |
weapon | string | The command Weapon term |
armor | string | The command Armor term |
keyItem | string | The command Key Item term |
equip2 | string | The command Second Equip term |
Optimize | string | The command Optimize term |
clear | string | The command Clear term |
buy | string | The command Buy term |
sell | string | The command Sell term |
newGame | string | The command New Game term |
continue | string | The command Continue term |
toTitle | string | The command To Title term |
cancel | string | The command Cancel term |
alwaysDash | string | The message term for Always Dash |
commandRemember | string | The message term for Command Remember |
touchUI: | string | The message term for Touch UI |
bgmVolume | string | The message term for BGM Volume |
bgsVolume | string | The message term for BGS Volume |
meVolume | string | The message term for ME Volume |
seVolume | string | The message term for SE Volume |
possession | string | The message term for Possession |
expTotal | string | The message term for EXP Total |
expNext | string | The message term for EXP Next |
saveMessage | string | The message term for Save Message |
loadMessage | string | The message term for Load Message |
file | string | The message term for File |
autosave | string | The message term for Autosave |
partyName | string | The message term for Party Name |
emerge | string | The message term for Emerge |
preemptive | string | The message term for Preemptive |
surprise | string | The message term for Surprise |
escapeStart | string | The message term for Escape Start |
escapeFailure | string | The message term for Escape Failure |
victory | string | The message term for Victory |
defeat | string | The message term for Defeat |
obtainExp | string | The message term for Obtain EXP |
obtainGold | string | The message term for Obtain Gold |
obtainItem | string | The message term for Obtain Item |
levelUp | string | The message term for Level Up |
obtainSkill | string | The message term for Obtain Skill |
useItem | string | The message term for Use Item |
criticalToEnemy | string | The message term for Critical To Enemy |
criticalToActor | string | The message term for Critical To Actor |
actorDamage | string | The message term for Actor Damage |
actorRecovery: | string | The message term for Actor Recovery |
actorGain | string | The message term for Actor Gain |
actorLoss | string | The message term for Actor Loss |
actorDrain | string | The message term for Actor Drain |
actorNoDamage | string | The message term for Actor No Damage |
actorNoHit | string | The message term for Actor No Hit |
enemyDamage | string | The message term for Enemy Damage |
enemyRecovery | string | The message term for Enemy Recovery |
enemyGain | string | The message term for Enemy Gain |
enemyLoss | string | The message term for Enemy Loss |
enemyDrain | string | The message term for Enemy Drain |
enemyNoDamage | string | The message term for Enemy No Damage |
enemyNoHit | string | The message term for Enemy No Hit |
evasion | string | The message term for Evasion |
magicEvasion | string | The message term for Magic Evasion |
magicReflection | string | The message term for Magic Reflection |
counterAttack | string | The message term for Counter Attack |
substitute | string | The message term for Substitute |
buffAdd | string | The message term for Buff Add |
debuffAdd | string | The message term for Debuff Add |
buffRemove | string | The message term for Buff Remove |
actionFailure | string | The message term for Action Failure |
Members
- The Currency Unit
Methods
- Gets the basic term at given position
Name Type Description basicId
number The index of the basic term Returns:
Type Description string The term at given index in $dataSystem.terms.basic - Gets the command term at given position
Name Type Description commandId
number The index of the command term Returns:
Type Description string The term at given index in $dataSystem.terms.commands - Generic getter for the various term types
Name Type Description method
string The function name to call param
number|string The index or id of the term Returns:
Type Description string The term at given index - Gets the message term for the given id
Name Type Description messageId
string The id of the message term Returns:
Type Description string The term for the given id in $dataSystem.terms.messages - Gets the param term at given position
Name Type Description paramId
number The index of the param term Returns:
Type Description string The term at given index in $dataSystem.terms.params