- createBitmap(width, height)Bitmap
- Creates a bitmap with font, text color, and outline settings | Name | Type | Description | 
|---|
 | width | number | The width of the bitmap |  | height | number | The height of the bitmap |  
 
 - Returns:| Type | Description | 
|---|
 | Bitmap | The bitmap that was created |  
 
- createChildSprite(width, height)Sprite
- Creates a child sprite of a given width and height | Name | Type | Description | 
|---|
 | width | number | The width of the child sprite |  | height | number | The height of the child sprite |  
 
 - Returns:| Type | Description | 
|---|
 | Sprite | The child sprite that was created |  
 
- Creates the numbers that are part of the damage popup | Name | Type | Description | 
|---|
 | value | number | The number to turn into damage popup digits |  
 
 
- Creates the miss damage popup text 
 
- Gets the color to use for the damage color 
 - Returns:| Type | Description | 
|---|
 | string | The color string in hex format |  
 
- Destroys the sprite 
 
- Gets the font face to use 
 - Returns:| Type | Description | 
|---|
 | string | The font face to use |  
 
- Gets the font size to use 
 - Returns:| Type | Description | 
|---|
 | number | The font size to use |  
 
- Gets the blend color for the sprite 
 - Returns:| Type | Description | 
|---|
 | array | The blend color [r, g, b, a] |  
 
- Gets the color tone for the sprite 
 - Returns:| Type | Description | 
|---|
 | array | The color tone [r, g, b, gray] |  
 
- Makes the sprite "hidden" (not visible) 
 
- Initializes the sprite | Name | Type | Description | 
|---|
 | bitmap | Bitmap | The bitmap of the sprite |  
 
 
- Check if the damage popup is currently playing 
 - Returns:| Type | Description | 
|---|
 | boolean | True if currently playing |  
 
- Sets the x and y coordiantes of the sprite | Name | Type | Description | 
|---|
 | x | number | The x coordinate of the sprite |  | y | number | The y coordinate of the sprite |  
 
 
- Gets the color to use for the outline 
 - Returns:| Type | Description | 
|---|
 | string | The color string, by default rgba format |  
 
- Gets the outline width 
 - Returns:| Type | Description | 
|---|
 | number | The width of the outline |  
 
- Sets the blend color for the sprite | Name | Type | Description | 
|---|
 | color | array | The blend color [r, g, b, a] |  
 
 
- Sets the color tone for the sprite | Name | Type | Description | 
|---|
 | tone | array | The color tone [r, g, b, gray] |  
 
 
- Sets the rectagle of the bitmap that the sprite displays | Name | Type | Description | 
|---|
 | x | number | The x coordinate of the frame |  | y | number | The y coordinate of the frame |  | width | number | The width of the frame |  | height | number | The height of the frame |  
 
 
- Sets the hue rotation value | Name | Type | Description | 
|---|
 | hue | number | The hue value (-360, 360) |  
 
 
- Sets the sprite up | Name | Type | Description | 
|---|
 | target | Game_Battler | The target to show the damage sprite for |  
 
 
- Sets the sprite's critical effect variables 
 
- Removes the "hidden" state of the sprite, making it visible 
 
- Updates the sprite for each frame 
 
- Updates a child sprite | Name | Type | Description | 
|---|
 | sprite | Sprite | The child sprite to update |  
 
 
- Updates the flash effect 
 
- Updates the opacity 
 
- Updates the visibility status of the sprite