Class: Scene_MenuBase

Scene_MenuBase

new Scene_MenuBase()

The superclass of all the menu-type scenes.

Extends

Methods

Gets the actor object of the scene
Returns:
TypeDescription
Game_ActorThe scene's actor object
Adds a window to the scene's WindowLayer
NameTypeDescription
windowWindowThe window to add as a child

arePageButtonsEnabled()boolean

Check if page buttons should be enabled
Returns:
TypeDescription
booleanTrue if page buttons should be enabled

buttonAreaBottom()numberinherited

Gets the bottom of the touch UI button area in the scene
Returns:
TypeDescription
numberY Pixel for the cottom coordinate of the button area

buttonAreaHeight()numberinherited

Gets the height of the touch UI button area
Returns:
TypeDescription
numberHeight in pixels of the button area

buttonAreaTop()numberinherited

Gets the top of the touch UI button area in the scene
Returns:
TypeDescription
numberY Pixel for the top coordinate of the button area
Gets the Y pixel of the buttons
Returns:
TypeDescription
numberY Pixel for the top coordinate of the buttons

calcWindowHeight(numLines, selectable)numberinherited

Calculates how many pixels tall a window is
NameTypeDescription
numLinesnumberAmount of text lines in the window
selectablebooleanIf the window is selectable (or inherits from Window_Selectable) or not
Returns:
TypeDescription
numberAmount of pixels tall the window is

centerSprite(sprite)inherited

Centers a given sprite within the game window
NameTypeDescription
spriteSpriteThe sprite to center
Check if there is a gameover, and go to Scene_Gameover if so
Creates the scene

createBackground()

Create the background image for the scene

createButtons()

Creates the Touch UI buttons

createCancelButton()

Creates the cancel button

createColorFilter()inherited

Creates the scene's ColorFilter

createHelpWindow()

Create the scene's help window

createPageButtons()

Creates the page up/down buttons

createWindowLayer()inherited

Create the scene's WindowLayer
Destroys the stage
Try to autosave the game
Fades out the scene and audio
Default speed for a normal fade
Returns:
TypeDescription
numberAmount of frames to fade

helpAreaBottom()number

Gets the bottom of the help area
Returns:
TypeDescription
numberY Pixel for the bottom coordinate of the help area

helpAreaHeight()number

Gets the height needed for the help area
Returns:
TypeDescription
numberNumber of pixels tall the help area is

helpAreaTop()number

Gets the top of the help area
Returns:
TypeDescription
numberY Pixel for the top coordinate of the help area
Get the Rectangle object that provides the help window's x/y/width/height
Returns:
TypeDescription
RectangleThe rectangle representing the help window
Initializes the scene

isActive()booleaninherited

Check if scene is active
Returns:
TypeDescription
booleanTrue if the scene is active

isAutosaveEnabled()booleaninherited

Check if autosaving is enabled
Returns:
TypeDescription
booleanTrue if the game can autosave

isBottomButtonMode()booleaninherited

Check if touch UI buttons appear on bottom
Returns:
TypeDescription
booleanTrue if bottom button mode is enabled

isBottomHelpMode()booleaninherited

Check if the help window appears on bottom
Returns:
TypeDescription
booleanTrue if bottom help mode is enabled
Check if scene is busy
Returns:
TypeDescription
booleanTrue if the scene is busy
Check if scene is currently fading the screen
Returns:
TypeDescription
booleanTrue if the scene is fading
Check if scene is ready
Returns:
TypeDescription
booleanTrue if the scene is ready

isRightInputMode()booleaninherited

Check if right input mode is enabled
Returns:
TypeDescription
booleanTrue if right input mode is enabled

isStarted()booleaninherited

Check if scene is started
Returns:
TypeDescription
booleanTrue if the scene is started

mainAreaBottom()number

Gets the bottom of the main area
Returns:
TypeDescription
numberY Pixel for the bottom coordinate of the main area

mainAreaHeight()number

Gets the total height of the main area in pixels
Returns:
TypeDescription
numberTotal height of the main area

mainAreaTop()number

Gets the top of the main area
Returns:
TypeDescription
numberY Pixel for the top coordinate of the main area

mainCommandWidth()numberinherited

Get the main command width
Returns:
TypeDescription
numberWidth of a main command

needsCancelButton()boolean

Check if the scene should create the cancel button
Returns:
TypeDescription
booleanTrue if there should be a cancel button in the scene

needsPageButtons()boolean

Check if the scene should create the page buttons
Returns:
TypeDescription
booleanTrue if there should be page buttons in the scene
Cycle to the next actor in the menu

onActorChange()

Processing for when the scene's actor changes

onAutosaveFailure()inherited

Processing for when an autosave attempt failed

onAutosaveSuccess()inherited

Processing for when an autosave attempt was successful
Pops the scene to return to the previous scene

previousActor()

Cycle to the previous actor in the menu
Requests an autosave

scaleSprite(sprite)inherited

Scales a given sprite to fit in the game window
NameTypeDescription
spriteSpriteThe sprite to scale

setBackgroundOpacity(opacity)

Set the background image opacity
NameTypeDescription
opacitynumberThe opacity to set the background image to

slowFadeSpeed()numberinherited

Default speed for a slow fade
Returns:
TypeDescription
numberAmount of frames to fade
Starts the scene

startFadeIn(duration, white)inherited

Start to fade the scene in
NameTypeDescription
durationnumberFrames to fade in the scene
whitebooleanIf the fade color is white or not

startFadeOut(duration, white)inherited

Start to fade the scene out
NameTypeDescription
durationnumberFrames to fade out the scene
whitebooleanIf the fade color is white or not
Stops the scene
Terminates the scene
Updates the scene
Sets the actor object of the scene
Updates the scene's children

updateColorFilter()inherited

Updates the scene's ColorFilter
Updates the scene's fade

updatePageButtons()

Updates the page up / down buttons visibility