Activates the item window
Gets the actor object of the scene
Returns:
Gets the rectangle that represents the actor window's x/y/width/height
Returns:
Type | Description |
---|
Rectangle | The rectangle that represents the actor window |
Name | Type | Description |
---|
window | Window | The window to add as a child |
Applies the item to the targets
Check if page buttons should be enabled
Returns:
Type | Description |
---|
boolean | True if page buttons should be enabled |
Gets the bottom of the touch UI button area in the scene
Returns:
Type | Description |
---|
number | Y Pixel for the cottom coordinate of the button area |
Gets the height of the touch UI button area
Returns:
Type | Description |
---|
number | Height in pixels of the button area |
Gets the top of the touch UI button area in the scene
Returns:
Type | Description |
---|
number | Y Pixel for the top coordinate of the button area |
Gets the Y pixel of the buttons
Returns:
Type | Description |
---|
number | Y Pixel for the top coordinate of the buttons |
calcWindowHeight(numLines, selectable)numberinherited
Calculates how many pixels tall a window is
Name | Type | Description |
---|
numLines | number | Amount of text lines in the window |
selectable | boolean | If the window is selectable (or inherits from Window_Selectable) or not |
Returns:
Type | Description |
---|
number | Amount of pixels tall the window is |
Check if the current item is usable
Returns:
Type | Description |
---|
boolean | True if the item can be used |
Gets the rectangle that represents the category window's x/y/width/height
Returns:
Type | Description |
---|
Rectangle | The rectangle that represents the category window |
Centers a given sprite within the game window
Name | Type | Description |
---|
sprite | Sprite | The sprite to center |
Check if there is a common event reserved. If so it will go to the map scene.
Check if there is a gameover, and go to Scene_Gameover if so
Creates the scene
Creates the actor window
Create the background image for the scene
Creates the Touch UI buttons
Creates the cancel button
Creates the category window
Create the scene's help window
Creates the item window
Creates the page up/down buttons
Destroys the stage
Handles the item if it is for a friend or not
Try to autosave the game
Fades out the scene and audio
Default speed for a normal fade
Returns:
Type | Description |
---|
number | Amount of frames to fade |
Gets the bottom of the help area
Returns:
Type | Description |
---|
number | Y Pixel for the bottom coordinate of the help area |
Gets the height needed for the help area
Returns:
Type | Description |
---|
number | Number of pixels tall the help area is |
Gets the top of the help area
Returns:
Type | Description |
---|
number | Y Pixel for the top coordinate of the help area |
Get the Rectangle object that provides the help window's x/y/width/height
Returns:
Type | Description |
---|
Rectangle | The rectangle representing the help window |
Hides the actor window
Initializes the scene
Check if scene is active
Returns:
Type | Description |
---|
boolean | True if the scene is active |
Check if the actor window is active
Returns:
Type | Description |
---|
boolean | True if the actor window is active |
Check if autosaving is enabled
Returns:
Type | Description |
---|
boolean | True if the game can autosave |
Check if touch UI buttons appear on bottom
Returns:
Type | Description |
---|
boolean | True if bottom button mode is enabled |
Check if the help window appears on bottom
Returns:
Type | Description |
---|
boolean | True if bottom help mode is enabled |
Check if scene is busy
Returns:
Type | Description |
---|
boolean | True if the scene is busy |
Check if the cursor is on the left
Returns:
Type | Description |
---|
boolean | True if the cursor is on the left |
Check if scene is currently fading the screen
Returns:
Type | Description |
---|
boolean | True if the scene is fading |
Check if the current item has valid effects
Returns:
Type | Description |
---|
boolean | True if the item has valid effects |
Check if scene is ready
Returns:
Type | Description |
---|
boolean | True if the scene is ready |
Check if right input mode is enabled
Returns:
Type | Description |
---|
boolean | True if right input mode is enabled |
Check if scene is started
Returns:
Type | Description |
---|
boolean | True if the scene is started |
Gets the currently select item
Returns:
Type | Description |
---|
Object | The currently selected item |
Gets the targets of the item
Returns:
Type | Description |
---|
Array | Array of Game_Actors to target with the item |
Gets the rectangle that represents the item window's x/y/width/height
Returns:
Type | Description |
---|
Rectangle | The rectangle that represents the item window |
Gets the bottom of the main area
Returns:
Type | Description |
---|
number | Y Pixel for the bottom coordinate of the main area |
Gets the total height of the main area in pixels
Returns:
Type | Description |
---|
number | Total height of the main area |
Gets the top of the main area
Returns:
Type | Description |
---|
number | Y Pixel for the top coordinate of the main area |
Get the main command width
Returns:
Type | Description |
---|
number | Width of a main command |
Check if the scene should create the cancel button
Returns:
Type | Description |
---|
boolean | True if there should be a cancel button in the scene |
Check if the scene should create the page buttons
Returns:
Type | Description |
---|
boolean | True if there should be page buttons in the scene |
Cycle to the next actor in the menu
Handling for cancel input on the actor window
Processing for when the scene's actor changes
Handling for ok input on the actor window
Processing for when an autosave attempt failed
Processing for when an autosave attempt was successful
Handling when ok input on the category window
Handling when cancel input on the item window
Handling when ok input on the item window
Plays the item's SE
Pops the scene to return to the previous scene
Cycle to the previous actor in the menu
Requests an autosave
Scales a given sprite to fit in the game window
Name | Type | Description |
---|
sprite | Sprite | The sprite to scale |
Set the background image opacity
Name | Type | Description |
---|
opacity | number | The opacity to set the background image to |
Shows the actor window
Default speed for a slow fade
Returns:
Type | Description |
---|
number | Amount of frames to fade |
Starts the scene
Start to fade the scene in
Name | Type | Description |
---|
duration | number | Frames to fade in the scene |
white | boolean | If the fade color is white or not |
Start to fade the scene out
Name | Type | Description |
---|
duration | number | Frames to fade out the scene |
white | boolean | If the fade color is white or not |
Stops the scene
Terminates the scene
Updates the scene
Sets the actor object of the scene
Updates the scene's children
Updates the scene's fade
Updates the page up / down buttons visibility
Uses the current item
Gets the user of the item
Returns:
Type | Description |
---|
Game_Actor | The actor that will use the item |