The time for animation to wait
Returns:
Type | Description |
---|
number | Animation wait time |
Destroys the sprite
Gets the blend color for the sprite
Returns:
Type | Description |
---|
array | The blend color [r, g, b, a] |
Gets the color tone for the sprite
Returns:
Type | Description |
---|
array | The color tone [r, g, b, gray] |
Makes the sprite "hidden" (not visible)
Initialize the sprite's variables
Initializes the sprite
Name | Type | Description |
---|
bitmap | Bitmap | The bitmap of the sprite |
Check if the sprite is playing
Returns:
Type | Description |
---|
boolean | True if the sprite is playing |
Loads the sprite's bitmap
Sets the x and y coordiantes of the sprite
Name | Type | Description |
---|
x | number | The x coordinate of the sprite |
y | number | The y coordinate of the sprite |
Sets the blend color for the sprite
Name | Type | Description |
---|
color | array | The blend color [r, g, b, a] |
Sets the color tone for the sprite
Name | Type | Description |
---|
tone | array | The color tone [r, g, b, gray] |
Sets the rectagle of the bitmap that the sprite displays
Name | Type | Description |
---|
x | number | The x coordinate of the frame |
y | number | The y coordinate of the frame |
width | number | The width of the frame |
height | number | The height of the frame |
Sets the hue rotation value
Name | Type | Description |
---|
hue | number | The hue value (-360, 360) |
Sets the sprite up
Name | Type | Description |
---|
weaponImageId | number | The id of the weapon image to use for the sprite |
Removes the "hidden" state of the sprite, making it visible
Updates the sprite for each frame
Updates the sprite's frame
Updates the sprite's pattern
Updates the visibility status of the sprite