The window for displaying the status of party members on the battle screen.
Extends
Members
- activebooleaninherited
- The active state for the window
- backOpacitynumberinherited
- The opacity of the window background (0 to 255)
- The bitmap used for the window contents
- The bitmap used for the window contents background
- contentsOpacitynumberinherited
- The opacity of the window contents (0 to 255)
- cursorVisiblebooleaninherited
- The visibility of the cursor
- downArrowVisiblebooleaninherited
- The visibility of the down scroll arrow
- The visibility of the frame
- heightnumberinherited
- The height of the window in pixels
- innerHeightnumberreadonlyinherited
- The height of the content area in pixels
- The rectangle of the content area
- innerWidthnumberreadonlyinherited
- The width of the content area in pixels
- marginnumberinherited
- The size of the margin for the window background
- opacitynumberinherited
- The opacity of the window without contents (0 to 255)
- The openness of the window (0 to 255)
- The origin point of the window for scrolling
- The size of the padding between the frame and contents
- pausebooleaninherited
- The visibility of the pause sign
- upArrowVisiblebooleaninherited
- The visibility of the up scroll arrow
- widthnumberinherited
- The width of the window in pixels
- The image used as a window skin
Methods
- activate()inherited
- Activates the window
- actor(index)Game_Actor
- Get the actor object at a specific index in battleName Type Description indexnumber The index of the actor in the battle members Returns:Type Description Game_Actor The game actor object 
- actorName(n)stringinherited
- Gets an actor name from their idName Type Description nnumber Actor id Returns:Type Description string The actor's name 
- actorSlotName(actor, index)stringinherited
- Gets the name of an equip slot at an indexName Type Description actorGame_Actor The Game Actor object indexnumber The index of the equip slot Returns:Type Description string The name of the equip type for that slot 
- addChildToBack(child)objectinherited
- Adds a child between the background and contentsName Type Description childobject The child to add Returns:Type Description object The child that was added 
- addInnerChild(child)objectinherited
- Adds a child to the client areaName Type Description childobject The child to add Returns:Type Description object The child that was added 
- Creates a rectangle for an item of textReturns:Type Description Rectangle Rectangle that encompasses the text item 
- Gets the x coordinate for the basic gaugesName Type Description rectRectangle The rectangle where the overall status is drawn Returns:Type Description number The x coordinate of the basic gauges 
- Gets the y coordinate for the basic gaugesName Type Description rectRectangle The rectangle where the overall status is drawn Returns:Type Description number The y coordinate of the basic gauges 
- calcTextHeight(textState)stringinherited
- Calculates the height of the text in a text stateName Type Description textStateObject The text state object Returns:Type Description string The height of the text 
- callCancelHandler()inherited
- Calls the cancel handler function
- callHandler(symbol)inherited
- Calls a handler functionName Type Description symbolstring The id (or symbol) of the function 
- callOkHandler()inherited
- Calls the ok handler function
- callUpdateHelp()inherited
- Calls the updateHelp function if the window is active and there is a help window
- changeOutlineColor(color)inherited
- Changes the text outline color of text drawn to the windowName Type Description colorstring The new outline color to use 
- changePaintOpacity(enabled)inherited
- Changes the opacity of what is painted to the contents of the windowName Type Description enabledboolean True = use full opacity | False = use translucent opacity 
- changeTextColor(color)inherited
- Changes the text color of text drawn to the windowName Type Description colorstring The new color to draw text in 
- checkRectObject(rect)booleaninherited
- Checks if the given rect parameter is a valid RectangleName Type Description rect* The object to check for validity Throws:Error if the object is not a valid rectangleReturns:Type Description boolean True if the object is a valid rectangle 
- clearItem(index)inherited
- Clears the item at the given indexName Type Description indexnumber The index of the item to clear 
- clearScrollStatus()inherited
- Clears scrolling status to defaults
- close()inherited
- Start closing the window
- colSpacing()numberinherited
- Get the spacing between columnsReturns:Type Description number Spacing between columns 
- contentsHeight()numberinherited
- Get the height of the contentsReturns:Type Description number Contents height 
- contentsWidth()numberinherited
- Gets the width needed for the window contentsReturns:Type Description number Width needed for the window contents 
- convertEscapeCharacters(text)stringinherited
- Converts escape code characters in text, for example \v[x]Name Type Description textstring The text to convert Returns:Type Description string Text with escape characters converted 
- createContents()inherited
- Creates the contents of the window
- createDimmerSprite()inherited
- Creates the background dimmer sprite
- Creates a sprite as an inner childName Type Description keystring The key used to refer to the sprite after creation spriteClassSprite The sprite class to create Returns:Type Description Sprite The created sprite 
- createTextBuffer(rtl)stringinherited
- Creates a text bufferName Type Description rtlboolean If the text is right to left (such as arabic text) Returns:Type Description string The buffer for text embedding either right to left or left to right 
- createTextState(text, x, y, width)Objectinherited
- Creates a text state object for drawing text with text codesName Type Description textstring The text to draw xnumber The x coordinate to draw the text ynumber The y coordinate to draw the text widthnumber The width of the text Returns:Type Description Object The text state object 
- cursorAll()booleaninherited
- Get the cursor all flagReturns:Type Description boolean The cursor all flag 
- cursorDown(wrap)inherited
- Handling for when the cursor moves downName Type Description wrapboolean If the cursor should wrap 
- cursorFixed()booleaninherited
- Gheck if the cursor is fixedReturns:Type Description boolean True if the cursor is fixed 
- cursorLeft(wrap)inherited
- Handling for when the cursor moves leftName Type Description wrapboolean If the cursor should wrap 
- cursorPagedown()inherited
- Handling for when the cursor moves by pagedown
- cursorPageup()inherited
- Handling for when the cursor moves by pageup
- cursorRight(wrap)inherited
- Handling for when the cursor moves rightName Type Description wrapboolean If the cursor should wrap 
- cursorUp(wrap)inherited
- Handling for when the cursor moves upName Type Description wrapboolean If the cursor should wrap 
- deactivate()inherited
- Deactivates the window
- deselect()inherited
- Deselects from the window
- destroy()inherited
- Destroys the window
- destroyContents()inherited
- Destroys the contents of the window
- drawActorCharacter(actor, x, y)inherited
- Draws the actor's character spriteName Type Description actorGame_Actor The Game Actor object xnumber The x coordinate to draw the sprite ynumber The y coordinate to draw the sprite 
- drawActorClass(actor, x, y, width)inherited
- Draws the actor's className Type Default Description actorGame_Actor The Game Actor object xnumber The x coordinate to draw the text ynumber The y coordinate to draw the text widthnumber 168 optionalThe max width of the class 
- drawActorFace(actor, x, y, width, height)inherited
- Draws the actor's face spriteName Type Description actorGame_Actor The Game Actor object xnumber The x coordinate to draw the sprite ynumber The y coordinate to draw the sprite widthnumber The width of the sprite heightnumber The height of the sprite 
- drawActorIcons(actor, x, y, width)inherited
- Draws the actor's iconsName Type Default Description actorGame_Actor The Game Actor object xnumber The x coordinate to draw the icons ynumber The y coordinate to draw the icons widthnumber 144 optionalThe max width available to display icons in 
- drawActorLevel(actor, x, y)inherited
- Draws the actor's levelName Type Description actorGame_Actor The Game Actor object xnumber The x coordinate to draw the text ynumber The y coordinate to draw the text 
- drawActorName(actor, x, y, width)inherited
- Draws the actor's nameName Type Default Description actorGame_Actor The Game Actor object xnumber The x coordinate to draw the text ynumber The y coordinate to draw the text widthnumber 168 optionalThe max width of the name 
- drawActorNickname(actor, x, y, width)inherited
- Draws the actor's nicknameName Type Default Description actorGame_Actor The Game Actor object xnumber The x coordinate to draw the text ynumber The y coordinate to draw the text widthnumber 270 optionalThe max width of the nickname 
- drawActorSimpleStatus(actor, x, y)inherited
- Draws simple status elements for an actor, including name/level/icons/class/gaugesName Type Description actorGame_Actor The Game Actor object xnumber The x coordinate to draw the status ynumber The y coordinate to draw the status 
- drawAllItems()inherited
- Draws all the items
- drawBackgroundRect(rect)inherited
- Draws a background rectName Type Description rectRectangle The rectangle for where to draw the background 
- drawCharacter(characterName, characterIndex, x, y)inherited
- Draws a character at x/y coordinatesName Type Description characterNamestring The name of the character sheet bitmap characterIndexnumber The index of the character on the sheet xnumber The x coordinate ynumber The y coordinate 
- drawCurrencyValue(value, unit, x, y, width)inherited
- Draws a currency valueName Type Description valuenumber The amount of currency unitstring The currency unit xnumber The x coordinate ynumber The y coordinate widthnumber The width available to draw the item name 
- drawFace(faceName, faceIndex, x, y, width, height)inherited
- Draws a face at x/y coordinates with width/heightName Type Description faceNamestring The name of the face sheet bitmap faceIndexnumber The index of the face on the sheet xnumber The x coordinate ynumber The y coordinate widthnumber The width of the face heightnumber The height of the face 
- drawIcon(iconIndex, x, y)inherited
- Draws an icon at x/y coordinatesName Type Description iconIndexnumber The index of the icon to draw xnumber The x coordinate ynumber The y coordinate 
- drawItem(index)overrides
- Draws an item at a given indexName Type Description indexnumber The item index to draw 
- drawItemBackground(index)inherited
- Draws the background at the given indexName Type Description indexnumber The index to draw the background 
- Draws the image of the item at the given indexName Type Description indexnumber The item index to draw image for 
- drawItemName(item, x, y, width)inherited
- Draws an item's name with its iconName Type Description itemObject The item object to draw, must at least have iconIndex and name properties xnumber The x coordinate ynumber The y coordinate widthnumber The width available to draw the item name 
- Draws the status of the item at the given indexName Type Description indexnumber The item index to draw status for 
- drawRect(x, y, width, height)inherited
- Draws a rectangle of given width/height at given x/y coordinatesName Type Description xnumber The X coordinate of the upper left corner of the rectangle ynumber The Y coordinate of the upper left corner of the rectangle widthnumber The width in pixels of the rectangle heightnumber The height in pixels of the rectangle 
- drawShape()inherited
- Draws the window shape into PIXI.Graphics object. Used by WindowLayer
- drawText(text, x, y, maxWidth, align)inherited
- Draws text to the window's contents. Does not support text codes in the text, but will fit the text within the maximum width without overflowing.Name Type Description textstring The text to draw xnumber The x coordinate to begin drawing the text ynumber The y coordinate to begin drawing the text maxWidthnumber The maximum width in pixels of the text alignstring The alignment of the text 
- drawTextEx(text, x, y, width)numberinherited
- Draws text to the window's contents. Does support text codes.Name Type Description textstring The text to draw xnumber The x coordinate to draw the text ynumber The y coordinate to draw the text widthnumber The width of the text Returns:Type Description number The width of the drawn text 
- ensureCursorVisible(smooth)inherited
- Ensure the cursor is visible by scrolling if neededName Type Description smoothboolean Whether to smooth scroll if cursor is not visible 
- Get an extra height value for calculating the bottom of the basic gaugesReturns:Type Description number Extra height in pixels 
- faceRect(index)Rectangle
- Gets the face rectangle for a given indexName Type Description indexnumber The item index to draw image for Returns:Type Description Rectangle The rectangle object representing the drawn face image dimensions 
- fittingHeight(numLines)numberinherited
- Calculates the height needed for a given number of linesName Type Description numLinesnumber The number of lines to calculate the height of Returns:Type Description number The height needed to fit the amount of lines 
- flushTextState(textState)inherited
- Flushes the text stateName Type Description textStateObject The text state to flush 
- forceSelect(index)inherited
- Forcibly select an indexName Type Description indexnumber The index to select 
- gaugeLineHeight()numberinherited
- Get the height of a gauge lineReturns:Type Description number Amount of pixels tall for a gauge line 
- Stops displaying the window
- hideAdditionalSprites()inherited
- Hides additional sprites
- hideBackgroundDimmer()inherited
- Hides the background dimmer sprite
- hideHelpWindow()inherited
- Hides the associated help window
- hitIndex()numberinherited
- Check which index is hitReturns:Type Description number The index that is hit 
- hitTest(x, y)numberinherited
- Test if an index is hit at given x/y coordinatesName Type Description xnumber The x coordinate to check ynumber The y coordinate to check Returns:Type Description number The index at the given coordinates 
- index()numberinherited
- Get the current indexReturns:Type Description number The currently selected index 
- Initializes the window
- isCancelEnabled()booleaninherited
- Check if cancel is enabledReturns:Type Description boolean True if cancel is enabled 
- isCancelTriggered()booleaninherited
- Check if cancel input is triggeredReturns:Type Description boolean True if cancel input is triggered 
- isClosed()booleaninherited
- Checks whether the window is completely closed (openness == 0)Returns:Type Description boolean True if the window is closed 
- isClosing()booleaninherited
- Check if the window is closingReturns:Type Description boolean True if window is currently closing 
- isCurrentItemEnabled()booleaninherited
- Check if the item at the currently selected index is enabledReturns:Type Description boolean True if the current item is enabled 
- isCursorMovable()booleaninherited
- Check if the cursor can be movedReturns:Type Description boolean True if the cursor can be moved 
- isHandled(symbol)booleaninherited
- Check if there is a handler function for a symbolName Type Description symbolstring The id (or symbol) of the function Returns:Type Description boolean True if a function exists for that symbol 
- isHorizontal()booleaninherited
- Check if there is only one rowReturns:Type Description boolean True if only one row 
- isHoverEnabled()booleaninherited
- Determine if hovering is enabledReturns:Type Description boolean True if hovering is enabled 
- isOkEnabled()booleaninherited
- Check if OK is enabledReturns:Type Description boolean True if OK is enabled 
- isOkTriggered()booleaninherited
- Check if OK input is triggeredReturns:Type Description boolean True if OK input is triggered 
- isOpen()booleaninherited
- Checks whether the window is completely open (openness == 255)Returns:Type Description boolean True if the window is open 
- isOpenAndActive()booleaninherited
- Check if the window is open and activeReturns:Type Description boolean True if the window is both open and active (and visible) 
- isOpening()booleaninherited
- Check if the window is openingReturns:Type Description boolean True if window is currently opening 
- isScrollEnabled()booleaninherited
- Check if scrolling is enabledReturns:Type Description boolean True if scrolling is enabled 
- isTouchOkEnabled()booleaninherited
- Check if touch OK is enabledReturns:Type Description boolean True if touch OK is enabled 
- isTouchScrollEnabled()booleaninherited
- Check if touch scrolling is enabledReturns:Type Description boolean True if the player can scroll the window using the touch controls 
- isTouchedInsideFrame()booleaninherited
- Check if the last touch input was inside the windowReturns:Type Description boolean True if touched inside the window 
- isWheelScrollEnabled()booleaninherited
- Check if wheel scrolling is enabledReturns:Type Description boolean True if the player can scroll the window using the mouse wheel 
- itemHeight()numberoverrides
- Get the height of an itemReturns:Type Description number Height of an item 
- Gets the rectangle that covers the item at the given index, after applying x and y paddingName Type Description indexnumber The index of the item Returns:Type Description Rectangle The rectangle that covers the item 
- itemPadding()numberinherited
- Gets the padding for an itemReturns:Type Description number Amount of item padding 
- Gets the rectangle that covers the item at the given indexName Type Description indexnumber The index of the item Returns:Type Description Rectangle The rectangle that covers the item 
- Gets the rectangle that covers the item at the given index, after applying x paddingName Type Description indexnumber The index of the item Returns:Type Description Rectangle The rectangle that covers the item 
- itemWidth()numberinherited
- Get the width of an itemReturns:Type Description number Width of one item 
- lineHeight()numberinherited
- Gets the height in pixels of one lineReturns:Type Description number Height of a line 
- loadFaceImages()inherited
- Loads face images for all actors in the party
- loadWindowskin()inherited
- Loads the windowskin for the window
- makeFontBigger()inherited
- Makes the font size bigger by 12
- makeFontSmaller()inherited
- Makes the font size smaller by 12
- maxCols()numberoverrides
- Get the max number of columns in the windowReturns:Type Description number Max number of columns 
- maxFontSizeInLine(line)numberinherited
- Gets the max font size in a line of textName Type Description linestring The line of text Returns:Type Description number The largest font size seen in the line of text 
- maxItems()numberoverrides
- Get the max number of items to display in the windowReturns:Type Description number Amount of items 
- maxPageItems()numberinherited
- Gets the number of items in a pageReturns:Type Description number The number of items in a page 
- maxPageRows()numberinherited
- Gets the number of rows in a pageReturns:Type Description number The number of rows in a page 
- maxRows()numberinherited
- Get number of rowsReturns:Type Description number Amount of rows 
- maxScrollX()numberinherited
- Get the maximum scroll x positionReturns:Type Description number The maximum scroll x position 
- maxScrollY()numberinherited
- Get the maximum scroll y positionReturns:Type Description number The maximum scroll y position 
- maxTopRow()numberinherited
- Gets the max top rowReturns:Type Description number The max top row 
- maxVisibleItems()numberinherited
- Gets the number of visible itemsReturns:Type Description number The number of visible items 
- move(x, y, width, height)inherited
- Sets the x, y, width, and height of the windowName Type Description xnumber The new x coordinate of the window ynumber The new y coordinate of the window widthnumber The new width of the window heightnumber The new height of the window 
- moveCursorBy(x, y)inherited
- Moves the cursor position by the given amountName Type Description xnumber The amount of horizontal movement ynumber The amount of vertical movement 
- moveInnerChildrenBy(x, y)inherited
- Moves the inner children by the given amountName Type Description xnumber The amount of horizontal movement ynumber The amount of vertical movement 
- Gets the x coordinate for the name spriteName Type Description rectRectangle The rectangle where the overall status is drawn Returns:Type Description number The x coordinate of the name sprite 
- Gets the y coordinate for the name spriteName Type Description rectRectangle The rectangle where the overall status is drawn Returns:Type Description number The y coordinate of the name sprite 
- obtainEscapeCode(textState)stringinherited
- Gets an escape codeName Type Description textStateObject The text state object Returns:Type Description string The escape code, will be empty string if none 
- obtainEscapeParam(textState)int | stringinherited
- Gets an escape paramName Type Description textStateObject The text state object Returns:Type Description int|string The escape param, will be empty string if none 
- onTouchCancel()inherited
- Handling for touch cancel input
- onTouchOk()inherited
- Handling for touch OK input
- onTouchScroll()inherited
- Handling for when touch scrolling starts
- onTouchScrollEnd()inherited
- Handling for when touch scrolling ends
- onTouchScrollStart()inherited
- Handling for when scrolling starts
- onTouchSelect(trigger)inherited
- Handling for when touch is selectedName Type Description triggerboolean If triggered or just hovered 
- Start opening the window
- overallHeight()numberinherited
- Get the total heightReturns:Type Description number Total height 
- overallWidth()numberinherited
- Get the overall width of the windowReturns:Type Description number The overall width of the window 
- Clears and then draws the window content
- partyMemberName(n)stringinherited
- Gets an actor name from their position in the partyName Type Description nnumber Position in the party Returns:Type Description string The actor's name 
- Performs a party refresh
- placeActorName(actor, x, y)inherited
- Places the actor name spriteName Type Description actorGame_Actor The Game Actor object xnumber The x coordinate to place the sprite ynumber The y coordinate to place the sprite 
- placeBasicGauges(actor, x, y)inherited
- Place the hp/mp/tp gauge spritesName Type Description actorGame_Actor The Game Actor object xnumber The x coordinate to place the sprite ynumber The y coordinate to place the sprite 
- placeGauge(actor, type, x, y)inherited
- Places the gauge spriteName Type Description actorGame_Actor The Game Actor object typestring The gauge type (ex: hp/mp/tp) xnumber The x coordinate to place the sprite ynumber The y coordinate to place the sprite 
- placeStateIcon(actor, x, y)inherited
- Places the state icon spriteName Type Description actorGame_Actor The Game Actor object xnumber The x coordinate to place the sprite ynumber The y coordinate to place the sprite 
- placeTimeGauge(actor, x, y)inherited
- Place the time gauge sprite (used for TPB battle system)Name Type Description actorGame_Actor The Game Actor object xnumber The x coordinate to place the sprite ynumber The y coordinate to place the sprite 
- playBuzzerSound()inherited
- Plays the buzzer sound effect
- playCursorSound()inherited
- Plays the cursor sound effect
- playOkSound()inherited
- Plays the ok sound effect
- Prepares a party refresh
- processAllText(textState)inherited
- Processes all text within a text state objectName Type Description textStateObject The text state to process 
- processCancel()inherited
- Processing for cancel input
- processCharacter(textState)inherited
- Processes a character in a text state at the current index of the text stateName Type Description textStateObject The text state object for processing a character 
- processColorChange(colorIndex)inherited
- Processes a color changeName Type Description colorIndexnumber The index of the color to change to 
- processControlCharacter(textState, c)inherited
- Processes a control character within a text stateName Type Description textStateObject The text state object with the character cstring The character to process 
- processCursorMove()inherited
- Processing for a cursor move
- processDrawIcon(iconIndex, textState)inherited
- Processes drawing an iconName Type Description iconIndexnumber The index of the icon to draw textStateObject The text state object 
- processEscapeCharacter(code, textState)inherited
- Processes an escape character in a text stateName Type Description codestring The escape character's code textStateObject The text state object 
- processHandling()inherited
- Processing for handled methods
- processNewLine(textState)inherited
- Processing for a new lineName Type Description textStateObject The text state object 
- processOk()inherited
- Processing for ok input
- processPagedown()inherited
- Processing for pagedown
- processPageup()inherited
- Processing for pageup
- processTouch()inherited
- Processing for when touched
- processTouchScroll()inherited
- Processing for scrolling by touch
- processWheelScroll()inherited
- Processing for scrolling by mouse wheel
- redrawCurrentItem()inherited
- Redraws the currently selected item
- redrawItem(index)inherited
- Redraws the item at the given indexName Type Description indexnumber The index of the item to redraw 
- refresh()inherited
- Refreshes the window
- refreshCursor()inherited
- Refreshes the cursor
- refreshCursorForAll()inherited
- Refreshes the cursor for all
- refreshDimmerBitmap()inherited
- Refreshes the background dimmer sprite
- reselect()inherited
- Reselects the last index that was selected
- resetFontSettings()inherited
- Resets font settings to defaults
- resetTextColor()inherited
- Resets text and outline color to defaults
- row()numberinherited
- Gets the current rowReturns:Type Description number The current row 
- rowSpacing()numberoverrides
- Get the spacing between rowsReturns:Type Description number Spacing between rows 
- scrollBaseX()numberinherited
- Get the base scroll X positionReturns:Type Description number The base scroll X position 
- scrollBaseY()numberinherited
- Get the base scroll Y positionReturns:Type Description number The base scroll Y position 
- scrollBlockHeight()numberinherited
- Get the height of one block for scrollingReturns:Type Description number The height of a scroll block 
- scrollBlockWidth()numberinherited
- Get the width of one block for scrollingReturns:Type Description number The width of a scroll block 
- scrollBy(x, y)inherited
- Add to the x and y scroll positionName Type Description xnumber The amount to add to the scroll x position ynumber The amount to add to the scroll y position 
- scrollTo(x, y)inherited
- Scroll to a set positionName Type Description xnumber The x position to scroll to ynumber The y position to scroll to 
- scrollX()numberinherited
- Get the current scroll X positionReturns:Type Description number The x position of the scroll 
- scrollY()numberinherited
- Get the current scroll Y positionReturns:Type Description number The y position of the scroll 
- select(index)inherited
- Selects the given indexName Type Description indexnumber The index to select 
- Selects the given actorName Type Description actorGame_Actor The actor object to select 
- setBackgroundType(type)inherited
- Sets the background type of the windowName Type Description typenumber The type of background (0 = normal, 1 = dim, 2 = transparent) 
- setCursorAll(cursorAll)inherited
- Set the cursor all flagName Type Description cursorAllboolean The new cursor all setting 
- setCursorFixed(cursorFixed)inherited
- Set the cursor fixed flagName Type Description cursorFixedboolean The new cursor fixed setting 
- setCursorRect(x, y, width, height)inherited
- Sets the position of the command cursorName Type Description xnumber The x coordinate of the cursor ynumber The y coordinate of the cursor widthnumber The width of the cursor heightnumber The height of the cursor 
- setHandler(symbol, method)inherited
- Sets a handler functionName Type Description symbolstring The id (or symbol) of the function methodfunction The method to call when the symbol is called 
- setHelpWindow(helpWindow)inherited
- Associates the given help window with this windowName Type Description helpWindowWindow_Help The help window 
- setHelpWindowItem(item)inherited
- Sets the help window itemName Type Description item* The object to pass to the help window 
- setScrollAccel(x, y)inherited
- Sets the x and y scroll accelerationName Type Description xnumber The x scroll acceleration ynumber The y scroll acceleration 
- setTone(r, g, b)inherited
- Changes the color of the backgroundName Type Description rnumber The red value in the range (-255, 255) gnumber The green value in the range (-255, 255) bnumber The blue value in the range (-255, 255) 
- setTopRow(row)inherited
- Sets the top row by scrolling to the rowName Type Description rownumber The row to scroll to 
- Displays the window
- showBackgroundDimmer()inherited
- Shows the background dimmer sprite
- showHelpWindow()inherited
- Shows the associated help window
- smoothScrollBy(x, y)inherited
- Add to the x and y scroll position over an amount of timeName Type Description xnumber The amount to add to the scroll x position ynumber The amount to add to the scroll y position 
- smoothScrollDown(n)inherited
- Smoothly scroll downName Type Description nnumber The amount of items to scroll down 
- smoothScrollTo(x, y)inherited
- Scroll to a set position over an amount of timeName Type Description xnumber The x position to scroll to ynumber The y position to scroll to 
- smoothScrollUp(n)inherited
- Smoothly scroll upName Type Description nnumber The amount of items to scroll up 
- smoothSelect(index)inherited
- Smoothly selects an indexName Type Description indexnumber The index to select 
- Gets the x coordinate for the state icon spriteName Type Description rectRectangle The rectangle where the overall status is drawn Returns:Type Description number The x coordinate of the state icon sprite 
- Gets the y coordinate for the state icon spriteName Type Description rectRectangle The rectangle where the overall status is drawn Returns:Type Description number The y coordinate of the state icon sprite 
- systemColor()stringinherited
- Gets the system text colorReturns:Type Description string The system text color 
- textSizeEx(text)Objectinherited
- Calculates the width needed for a given string of text. Does support text codes.Name Type Description textstring The text to calculate the width for Returns:Type Description Object The width and height of the text 
- textWidth(text)numberinherited
- Calculates the width needed for a given string of text. Does not support text codes.Name Type Description textstring The text to calculate the width for Returns:Type Description number The width of the text 
- topIndex()numberinherited
- Gets the top indexReturns:Type Description number The top index 
- topRow()numberinherited
- Gets the top rowReturns:Type Description number The top row 
- translucentOpacity()numberinherited
- Gets the opacity to use for a translucent effectReturns:Type Description number The opacity to use for a translucent effect 
- Updates the window for each frame
- updateArrows()inherited
- Updates the arrow up/down visibility
- updateBackOpacity()inherited
- Updates the window's background opacity
- updateBackgroundDimmer()inherited
- Updates the background dimmer sprite
- updateClose()inherited
- Updates the closing effect
- updateHelp()inherited
- Updates the help window
- updateInputData()inherited
- Update input data
- updateOpen()inherited
- Updates the opening effect
- updateOrigin()inherited
- Updates the window origin
- updatePadding()overrides
- Update the window padding
- updateScrollAccel()inherited
- Updates the scroll acceleration
- updateScrollBase(baseX, baseY)inherited
- Updates the scroll baseName Type Description baseXnumber The new base x of the scroll baseYnumber The new base y of the scroll 
- updateSmoothScroll()inherited
- Updates smooth scrolling
- updateTone()inherited
- Updates the window's tone
- updateTransform()inherited
- Updates the transform on all children of this container for rendering