- clearBattleRefreshRequest()
- Clears battle refresh requests 
 
- clearCommonEventReservation()
- Clears reserved common events - Since:
 
- Clears the destination 
 
- Clear the touch state 
 
- Get the x coordinate for the destination 
 - Returns:| Type | Description | 
|---|
 | number | Destination x coordinate |  
 
- Get the y coordinate for the destination 
 - Returns:| Type | Description | 
|---|
 | number | Destination y coordinate |  
 
- Initialize the object 
 
- isBattleRefreshRequested()boolean
- Check if battle refresh is requested 
 - Returns:| Type | Description | 
|---|
 | boolean | True if battle refresh is requested |  
 
- isCommonEventReserved()boolean
- Check if there are any common events reserved 
 - Returns:| Type | Description | 
|---|
 | boolean | True if any common events are reserved |  
 
- isDestinationValid()boolean
- Check if the destination is valid 
 - Returns:| Type | Description | 
|---|
 | boolean | True if valid |  
 
- Check if the game is in playtest mode 
 - Returns:| Type | Description | 
|---|
 | boolean | True if playtesting |  
 
- lastActionData(type)number
- Get the last action data | Name | Type | Description | 
|---|
 | type | number | The type of data |  
 
 - Returns:| Type | Description | 
|---|
 | number | Last action data |  
 
- requestAnimation(targets, animationId, mirror)
- Requests an animation | Name | Type | Default | Description | 
|---|
 | targets | Array |  | The targets of the animation |  | animationId | number |  | The id of the animation to play |  | mirror | boolean | false | optionalIf the animation request is mirror type |  
 
 
- requestBalloon(target, balloonId)
- Requests a balloon | Name | Type | Description | 
|---|
 | target | Game_Character | The targets of the balloon |  | balloonId | number | The id of the balloon |  
 
 
- Requests a battle refresh 
 
- reserveCommonEvent(commonEventId)
- Reserves a common event by id | Name | Type | Description | 
|---|
 | commonEventId | number | The common event id to reserve |  
 
 
- retrieveAnimation()Object
- Gets a requested animation 
 - Returns:| Type | Description | 
|---|
 | Object | A requested animation |  
 
- Gets a requested balloon 
 - Returns:| Type | Description | 
|---|
 | Object | A requested balloon |  
 
- retrieveCommonEvent()Object
- Retrieves a common event from the reserved common events 
 - Returns:| Type | Description | 
|---|
 | Object | The common event data object |  
 
- Set the destination x/y coordinates | Name | Type | Description | 
|---|
 | x | number | The x coordinate for the destination |  | y | number | The y coordinate for the destination |  
 
 
- setLastActionData(type, value)
- Set the last action data | Name | Type | Description | 
|---|
 | type | number | The type of data to set |  | value | number | The value to set |  
 
 
- setLastSubjectActorId(actorID)
- Set the last subject actor data | Name | Type | Description | 
|---|
 | actorID | number | The actor id |  
 
 
- setLastSubjectEnemyIndex(enemyIndex)
- Set the last subject enemy index data | Name | Type | Description | 
|---|
 | enemyIndex | number | The enemy index |  
 
 
- setLastTargetActorId(actorID)
- Set the last target actor data | Name | Type | Description | 
|---|
 | actorID | number | The actor id |  
 
 
- setLastTargetEnemyIndex(enemyIndex)
- Set the last target enemy index data | Name | Type | Description | 
|---|
 | enemyIndex | number | The enemy index |  
 
 
- setLastUsedItemId(itemID)
- Set the last item data | Name | Type | Description | 
|---|
 | itemID | number | The item id |  
 
 
- setLastUsedSkillId(skillID)
- Set the last skill data | Name | Type | Description | 
|---|
 | skillID | number | The skill id |  
 
 
- setTouchState(target, state)
- Sets the touch state | Name | Type | Description | 
|---|
 | target | Game_Battler | The target |  | state | string | The touch state |  
 
 
- Get the touch state 
 - Returns:| Type | Description | 
|---|
 | string | The touch state |  
 
- Get the touch target 
 - Returns: