Gets the battle bgm
Returns:
Type | Description |
---|
Object | The battle bgm |
Get the amount of battles
Returns:
Type | Description |
---|
number | Amount of battles |
Gets the defeat me
Returns:
Type | Description |
---|
Object | The defeat me |
Disables encounters
Disables the formation command
Disables the menu
Disables saving
Enables encounters
Enables the formation command
Enables the menu
Enables saving
Get the amount of battles escaped
Returns:
Type | Description |
---|
number | Amount of battles escaped |
Initialize the game system
isAutosaveEnabled()boolean
Check if the game has autosave enabled
Returns:
Type | Description |
---|
boolean | True if autosave enabled |
Check if the locale is Chinese/Japanese/Korean
Returns:
Type | Description |
---|
boolean | True if Chinese/Japanese/Korean |
Check if the locale is Chinese
Returns:
Type | Description |
---|
boolean | True if Chinese |
isEncounterEnabled()boolean
Check if encounters are enabled
Returns:
Type | Description |
---|
boolean | True if encounters are enabled |
Check if the formation command is enabled
Returns:
Type | Description |
---|
boolean | True if the formation command is enabled |
Check if the locale is Japanese
Returns:
Type | Description |
---|
boolean | True if Japanese |
Check if the locale is Korean
Returns:
Type | Description |
---|
boolean | True if Korean |
Check if the game has its menu enabled
Returns:
Type | Description |
---|
boolean | True if menu enabled |
isMessageSkipEnabled()boolean
Check if the game has message skip enabled
- Since:
Returns:
Type | Description |
---|
boolean | True if message skip enabled |
Check if the locale is Russian
Returns:
Type | Description |
---|
boolean | True if Russian |
Check if the game has save enabled
Returns:
Type | Description |
---|
boolean | True if save enabled |
Check if the game is side view battle system
Returns:
Type | Description |
---|
boolean | True if side view |
Get the main font face
Returns:
Type | Description |
---|
string | The main font face |
Get the main font size
Returns:
Type | Description |
---|
number | The main font size |
Get the number font face
Returns:
Type | Description |
---|
string | The number font face |
Processing after a save file is loaded
Processing when a battle is escaped
Processing when a battle starts
Processing when a battle is won
Processing before a save occurs
Get the playtime in seconds
Returns:
Type | Description |
---|
number | The playtime |
Get the playtime as text
Returns:
Type | Description |
---|
string | The playtime as text |
Replays the saved bgm
Replays the walking bgm
Save the current bgm
Get the amount of times saved
Returns:
Type | Description |
---|
number | Amount of times saved |
Save the walking bgm
Save the walking bgm 2
Get the current save file id
Returns:
Type | Description |
---|
number | Save file id |
Sets the battle bgm
Name | Type | Description |
---|
value | Object | The new battle bgm |
Sets the defeat me
Name | Type | Description |
---|
value | Object | The new defeat me |
setSavefileId(savefileId)
Set the current save file id
Name | Type | Description |
---|
savefileId | number | The new save file id |
Sets the victory me
Name | Type | Description |
---|
value | Object | The new victory me |
Sets the window tone
Name | Type | Description |
---|
value | Array | The new window tone array object |
Get the version id
Returns:
Type | Description |
---|
number | Version id |
Gets the victory me
Returns:
Type | Description |
---|
Object | The victory me |
Get the amount of battles won
Returns:
Type | Description |
---|
number | Amount of battles won |
Get the window opacity
- Since:
Returns:
Type | Description |
---|
number | The window opacity |
Get the window padding
Returns:
Type | Description |
---|
number | The window padding |
Gets the window tone
Returns:
Type | Description |
---|
Array | Window tone array object |