- Gets the actor object of the scene 
 - Returns:
| Name | Type | Description | 
|---|
 | window | Window | The window to add as a child |  
 
 
- Determines if the scene's page buttons are enabled 
 - Returns:| Type | Description | 
|---|
 | boolean | True if page buttons are enabled |  
 
- Gets the bottom of the touch UI button area in the scene 
 - Returns:| Type | Description | 
|---|
 | number | Y Pixel for the cottom coordinate of the button area |  
 
- Gets the height of the touch UI button area 
 - Returns:| Type | Description | 
|---|
 | number | Height in pixels of the button area |  
 
- Gets the top of the touch UI button area in the scene 
 - Returns:| Type | Description | 
|---|
 | number | Y Pixel for the top coordinate of the button area |  
 
- Gets the Y pixel of the buttons 
 - Returns:| Type | Description | 
|---|
 | number | Y Pixel for the top coordinate of the buttons |  
 
- calcWindowHeight(numLines, selectable)numberinherited
- Calculates how many pixels tall a window is | Name | Type | Description | 
|---|
 | numLines | number | Amount of text lines in the window |  | selectable | boolean | If the window is selectable (or inherits from Window_Selectable) or not |  
 
 - Returns:| Type | Description | 
|---|
 | number | Amount of pixels tall the window is |  
 
- Centers a given sprite within the game window | Name | Type | Description | 
|---|
 | sprite | Sprite | The sprite to center |  
 
 
- Check if there is a gameover, and go to Scene_Gameover if so 
 
- Handling for when the Clear command is selected 
 
- Handling for when the Equip command is selected 
 
- Handling for when the Optimize command is selected 
 
- Gets the rectangle representing the command window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle representing the command window |  
 
- Creates the scene 
 
- Create the background image for the scene 
 
- Creates the Touch UI buttons 
 
- Creates the cancel button 
 
 
- Creates the command window 
 
- Create the scene's help window 
 
- Creates the item window 
 
- Creates the page up/down buttons 
 
- Creates the slot window 
 
- Creates the status window 
 
 
- Destroys the stage 
 
- Try to autosave the game 
 
- Processing for when equipment is changed 
 
- Fades out the scene and audio 
 
- Default speed for a normal fade 
 - Returns:| Type | Description | 
|---|
 | number | Amount of frames to fade |  
 
- Gets the bottom of the help area 
 - Returns:| Type | Description | 
|---|
 | number | Y Pixel for the bottom coordinate of the help area |  
 
- Gets the height needed for the help area 
 - Returns:| Type | Description | 
|---|
 | number | Number of pixels tall the help area is |  
 
- Gets the top of the help area 
 - Returns:| Type | Description | 
|---|
 | number | Y Pixel for the top coordinate of the help area |  
 
- Get the Rectangle object that provides the help window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle representing the help window |  
 
- Hides the item window and shows the slot window 
 
- Initializes the scene 
 
- Check if scene is active 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the scene is active |  
 
- Check if autosaving is enabled 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the game can autosave |  
 
- Check if touch UI buttons appear on bottom 
 - Returns:| Type | Description | 
|---|
 | boolean | True if bottom button mode is enabled |  
 
- Check if the help window appears on bottom 
 - Returns:| Type | Description | 
|---|
 | boolean | True if bottom help mode is enabled |  
 
- Check if scene is busy 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the scene is busy |  
 
- Check if scene is currently fading the screen 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the scene is fading |  
 
- Check if scene is ready 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the scene is ready |  
 
- Check if right input mode is enabled 
 - Returns:| Type | Description | 
|---|
 | boolean | True if right input mode is enabled |  
 
- Check if scene is started 
 - Returns:| Type | Description | 
|---|
 | boolean | True if the scene is started |  
 
- Gets the rectangle representing the item window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle representing the item window |  
 
- Gets the bottom of the main area 
 - Returns:| Type | Description | 
|---|
 | number | Y Pixel for the bottom coordinate of the main area |  
 
- Gets the total height of the main area in pixels 
 - Returns:| Type | Description | 
|---|
 | number | Total height of the main area |  
 
- Gets the top of the main area 
 - Returns:| Type | Description | 
|---|
 | number | Y Pixel for the top coordinate of the main area |  
 
- Get the main command width 
 - Returns:| Type | Description | 
|---|
 | number | Width of a main command |  
 
- Check if the scene should create the cancel button 
 - Returns:| Type | Description | 
|---|
 | boolean | True if there should be a cancel button in the scene |  
 
- Determines if the scene needs page buttons 
 - Returns:| Type | Description | 
|---|
 | boolean | True if page buttons should display |  
 
- Cycle to the next actor in the menu 
 
- Processing for when the scene's actor changes 
 
- Processing for when an autosave attempt failed 
 
- Processing for when an autosave attempt was successful 
 
- Handling for when cancel input on the item window 
 
- Handling for when ok input on the item window 
 
- Handling for when cancel input on the slot window 
 
- Handling for when ok input on the slot window 
 
- Pops the scene to return to the previous scene 
 
- Cycle to the previous actor in the menu 
 
- Refresh the scene for an actor 
 
- Requests an autosave 
 
- Scales a given sprite to fit in the game window | Name | Type | Description | 
|---|
 | sprite | Sprite | The sprite to scale |  
 
 
- Set the background image opacity | Name | Type | Description | 
|---|
 | opacity | number | The opacity to set the background image to |  
 
 
- Gets the rectangle representing the slot window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle representing the slot window |  
 
- Default speed for a slow fade 
 - Returns:| Type | Description | 
|---|
 | number | Amount of frames to fade |  
 
- Starts the scene 
 
- Start to fade the scene in | Name | Type | Description | 
|---|
 | duration | number | Frames to fade in the scene |  | white | boolean | If the fade color is white or not |  
 
 
- Start to fade the scene out | Name | Type | Description | 
|---|
 | duration | number | Frames to fade out the scene |  | white | boolean | If the fade color is white or not |  
 
 
- Gets the width of the status window 
 - Returns:| Type | Description | 
|---|
 | number | The width in pixels of the status window |  
 
- Gets the rectangle representing the status window's x/y/width/height 
 - Returns:| Type | Description | 
|---|
 | Rectangle | The rectangle representing the status window |  
 
- Stops the scene 
 
- Terminates the scene 
 
- Updates the scene 
 
- Sets the actor object of the scene 
 
- Updates the scene's children 
 
 
- Updates the scene's fade 
 
- Updates the page up / down buttons visibility