//-----------------------------------------------------------------------------
// Window_EquipCommand
//
// The window for selecting a command on the equipment screen.
/**
* The window for selecting a command on the equipment screen.
*
* @class
* @extends Window_HorzCommand
*/
function Window_EquipCommand() {
this.initialize(...arguments);
}
Window_EquipCommand.prototype = Object.create(Window_HorzCommand.prototype);
Window_EquipCommand.prototype.constructor = Window_EquipCommand;
Window_EquipCommand.prototype.initialize = function(rect) {
Window_HorzCommand.prototype.initialize.call(this, rect);
};
/**
* Get the max number of columns in the window
*
* @return {number} Number of columns in the window
*/
Window_EquipCommand.prototype.maxCols = function() {
return 3;
};
/**
* Make the commands in the command list
*/
Window_EquipCommand.prototype.makeCommandList = function() {
this.addCommand(TextManager.equip2, "equip");
this.addCommand(TextManager.optimize, "optimize");
this.addCommand(TextManager.clear, "clear");
};