//-----------------------------------------------------------------------------
// Sprite_Timer
//
// The sprite for displaying the timer.
/**
* The sprite for displaying the timer.
*
* @class
* @extends Sprite
*/
function Sprite_Timer() {
this.initialize(...arguments);
}
Sprite_Timer.prototype = Object.create(Sprite.prototype);
Sprite_Timer.prototype.constructor = Sprite_Timer;
Sprite_Timer.prototype.initialize = function() {
Sprite.prototype.initialize.call(this);
this._seconds = 0;
this.createBitmap();
this.update();
};
Sprite_Timer.prototype.destroy = function(options) {
this.bitmap.destroy();
Sprite.prototype.destroy.call(this, options);
};
/**
* Creates the sprite's bitmap
*/
Sprite_Timer.prototype.createBitmap = function() {
this.bitmap = new Bitmap(96, 48);
this.bitmap.fontFace = this.fontFace();
this.bitmap.fontSize = this.fontSize();
this.bitmap.outlineColor = ColorManager.outlineColor();
};
/**
* Get the sprite's font face
*
* @return {string} The font face
*/
Sprite_Timer.prototype.fontFace = function() {
return $gameSystem.numberFontFace();
};
/**
* Get the sprite's font size
*
* @return {number} The font size
*/
Sprite_Timer.prototype.fontSize = function() {
return $gameSystem.mainFontSize() + 8;
};
Sprite_Timer.prototype.update = function() {
Sprite.prototype.update.call(this);
this.updateBitmap();
this.updatePosition();
this.updateVisibility();
};
/**
* Updates the sprite's bitmap
*/
Sprite_Timer.prototype.updateBitmap = function() {
if (this._seconds !== $gameTimer.seconds()) {
this._seconds = $gameTimer.seconds();
this.redraw();
}
};
/**
* Redraws the sprite's bitmap
*/
Sprite_Timer.prototype.redraw = function() {
const text = this.timerText();
const width = this.bitmap.width;
const height = this.bitmap.height;
this.bitmap.clear();
this.bitmap.drawText(text, 0, 0, width, height, "center");
};
/**
* Get the timer text to display
*
* @return {string} The timer text
*/
Sprite_Timer.prototype.timerText = function() {
const min = Math.floor(this._seconds / 60) % 60;
const sec = this._seconds % 60;
return min.padZero(2) + ":" + sec.padZero(2);
};
/**
* Update the sprite's position
*/
Sprite_Timer.prototype.updatePosition = function() {
this.x = (Graphics.width - this.bitmap.width) / 2;
this.y = 0;
};
/**
* Update the sprite's visibility
*/
Sprite_Timer.prototype.updateVisibility = function() {
this.visible = $gameTimer.isWorking();
};