RPG Maker MZ Plugins
The following plugins are all made for the latest RPG Maker program,
RPG Maker MZ.
If you are looking for resources I have made for past RPG Makers, those can be found in the Legacy Resources section.
Unlock the use of the powerful CGMZ Engine with this plugin.
These plugins expand the base functions of the game or integrate with a lot of other CGMZ plugins to add more functionality.
Release Date: August 24, 2020
Latest Update: November 20, 2020
This plugin creates up to 3 toast windows in each scene (some exceptions) which will display brief information or images to the player for a short amount of time. Windows will be shown as they are freed in the case of a queue of more than 3 toasts.
Release Date: November 18, 2020
Unlock a more powerful balloon event command. This plugin allows you to use balloon sheets of any size and use as many balloons as you want. It removes the limit of the default show balloon event command. You can also use icons as balloons.
Release Date: September 22, 2020
Latest Update: May 5, 2021
Adds some plugin commands that are meant to make some things with the default editor easier, such as turning a switch on/off if an event is within certain xy coordinates or controlling self switches for any event and much more.
Release Date: June 28, 2021
Ever wanted to save things in one game, and have them available to all other saved games? Now you can. It supports saving a string of text, a number, a switch, or a variable. You can load the data in another saved game, or clear the data if you don't want other saves to have access to it any more.
Release Date: November 10, 2020
This plugin adds additional PIXI filters to your game, such as godrays, crt, glitch, and many more. Plugin commands are provided to use these filters as is, or they may be used by other plugins.
Note: Currently only a few filters have plugin commands to easily use them. More will be added over time.
Release Date: May 4, 2021
Adds some plugin commands that are meant to give you more control over system settings after the game starts. While there are a lot of system settings in the database, these are often not very easily changed during gameplay. This plugin fixes that by allowing control over every system setting mid-game.
These plugins create new gameplay systems, such as an achievement system.
Release Date: August 26, 2020
Latest Update: October 27, 2020
This plugin allows you to create daily, weekly, monthly, or annual repeating events. It will turn a switch ON or OFF depending on if the time is within the start/stop time set by you. Some uses may be daily quests, christmas, or any other holiday.
Release Date: August 29, 2020
Latest Update: May 26, 2021
This plugin creates a powerful encyclopedia for your game, with default categories including bestiary, items, armors, weapons, skills, and states. It can also handle as many custom categories as desired with their own custom entries.
Release Date: September 2, 2020
Latest Update: June 3, 2021
Adds an achievements system including achievement points, secret achievements, difficulty, and more. Achievements offer automatic tracking as well as manual unlocking. Achievements can also have rewards such as items or gold, or even switches/variables. This plugin works well with CGMZ Toast Manager for pop ups when an achievement is earned. This plugin also allows for achievements based off of CGMZ Encyclopedia and Bestiary completion percentage.
Release Date: September 11, 2020
Latest Update: April 6, 2021
Creates a profession system for your game. Discover professions, gain experience, and level up. Profession data is easily accessed and can be used for things like restricting the player from harvesting resources if their level is not high enough, or many other uses.
Release Date: September 28, 2020
Latest Update: May 21, 2021
Adds a crafting system to your game that works well with CGMZ Professions. It can handle item requirements (consumed on craft), tool requirements (not consumed on craft), products (produced on craft success) and fail products (produced on craft fail). Recipes can be discovered by using an item or via plugin command.
Release Date: May 17, 2021
Allows you to fast travel between different locations in your game. It can handle as many fast travel points as you want, and it also allows you to set gold or item costs to use the travel (optional). You can also show/hide fast travel locations via plugin command.
Release Date: May 18, 2021
Use this plugin to add a difficulty select with many different customization settings created by you. The difficulty select scene can be accessed from anywhere and the difficulty setting is available via script call for eventing custom difficulty differences on maps.
Release Date: March 20, 2021
Creates a reputation system for your game. You can have different categories of reputations (for example, people or towns or factions). Reputations can have multiple levels as well (for example, friendly / exalted) with configurable amounts of reputation needed for each level.
Release Date: June 22, 2021
This plugin adds a powerful quest system to your game. It can handle automatic or manual tracking of quest progress, multiple quest categories which can be sorted, sorting quests, and pinning quests to the top of the list. The player can choose to accept / decline quests by plugin command, quest accept scene, or quest board scene. You can retrieve quest progress for use in eventing as well.
These plugins modify something on the map screen, such as how events move.
Release Date: March 13, 2021
This plugin adds new movement types for events to use for auto movement. Things such as copy player movements, opposite player moves, and more. Events can also only move whenever the player moves, which can be useful for monsters on the map screen similar to some old school SNES games. It can also stun events for a certain amount of steps, and provide a region ID through which events cannot move (but the player still can).
Release Date: September 6, 2021
This plugin adds some common RPG dungeon tools like the bomb, arrow, boomerang, hookshot, and reset tools. Each tool is configurable and can be unlocked separately. Tools will interact with events they touch by turning self switches ON/OFF. Note: Currently, the hookshot is not implemented.
These plugins modify the menu scene in some way.
User Interface Plugins
These plugins modify how the default scenes look and feel and are intended to allow you to get away from the default RPG Maker look more easily.
These plugins modify how the game starts up, such as by changing the title scene or adding new scenes before the title. Anything that impacts the flow of the game before the player is in game can be found here.
Release Date: August 23, 2020
Latest Update: March 29, 2021
This plugin adds a "changelog" scene where you can provide info for the player to read about any changes you have made since the last update to your game. This can be easily added to the menu or title with CGMZ command window plugins, or you can use plugin command to call the scene.
Release Date: October 8, 2020
Latest Update: April 14, 2021
These plugins modify the Gameover Scene.
Release Date: December 28, 2020
Latest Update: April 15, 2021
These plugins modify vehicles.
These plugins create some sort of minigame which is mostly separate from core RPG functionality
These plugins integrate with a third-party service in some way to display dynamic data in your game