Release Date: August 20, 2020 Latest Update: May 16, 2022 Version: 1.7.1 The core CGMZ plugin which provides many helper functions for my other plugins. This plugin is used extensively by other CGMZ plugins and is likely to be required.
Import into plugin manager and enable the plugin. This plugin should be placed above all other CGMZ plugins.
Terms
Terms for this plugin and all resources on this site can be found at: Terms of Use
Languages Supported
English
Version HistoryVersion 1.0.0
Initial release
Version 1.1
Added function to automatically check if any CGMZ plugin is out of date
Added function to split a string into multiple lines if the string is too long for a window to handle without reducing font size (text wrap).
Added class CGMZ_Window_Scrollable which can scroll vertically with handlers but no visible cursor. A mix between Window_Base, Window_Scrollable, and Window_Selectable
Added CGMZ map name meta access
Version 1.2
Removed unused code for a title window as this no longer fits with MZ touch buttons.
Added draw gauge functionality to windows that do not need sprite gauges
Version 1.2.1
Updated api call for version check to use semantic versioning
Added link to update directly from console
Cut down on outdated CGMZ plugin warnings in console
Version 1.3.0
Added basic input processing for all keys on keyboard
Added option to open dev tools on game start
Version 1.4.0
Added option to show fps on game start
Added option to go fullscreen on game start
Bugfix to add cap to scrollable window size
Version 1.5.0
Added new draw text function for text codes with automatic line breaks
Added update behavior
Added behavior after load in CGMZ classes
Added new timer class
Optimized existing code
Version 1.5.1
Added parameter to simulate deployed environment during playtest
Added new draw text function for drawing for a single line of text with text codes
Version 1.5.2
More concise error reporting
Bugfix for font size changes throwing off line wrap when drawing text with text codes