The following scripts are for RPG Maker VX Ace only. They comprise the powerful CSCA engine.
Please note that while these scripts and resources have been extensively tested, they might conflict with other scripts or have minor bugs. No additional bug-fixes or compatibility patches will be made for these resources. I have moved on to RPG Maker MZ and will be focusing entirely on CGMZ engine and MZ Resources.
This script is used extensively by other CSCA scripts and is likely to be required.
These scripts expand the base functions of the game and integrate with a lot of other CSCA scripts to add more functionality.
Release Date: March 29, 2013
Latest Update: April 26, 2013
Creates an easy-to-use toast system. Mainly a scripting tool, but you can create and call your own basic toasts as well. It is used by many CSCA scripts to show pop-up windows on events like earning an achievement or leveling up a profession.
Release Date: March 25, 2012
Latest Update: March 6, 2013
This script will track a few extra stats for you, such as how much damage enemies deal to you and how much damage you deal to enemies in battle, how many items you've used, how many items bought/sold to shops, and how much money spent/gained from buying and selling to shops. All these values are stored in variables specified by you, so it's easy to clear/manipulate the values. Can be used in a wide range of ways, from an end game text message displaying these stats to, say, a battle event where your objective is to use as few items as possible.
Release Date: July 25, 2012
Latest Update: January 9, 2013
This script will automatically turn a switch ON if the player is in a region, and OFF if the player is not in that region. Meant to be an eventer's tool to help you create events such as multiple square transfers or possibly some puzzles easier to create.
Release Date: March 4, 2013
Latest Update: May 3, 2013
Allows you to easily create any number of different currencies. Many customizable options, such as an icon and color for each currency, as well as the max and starting amount of that currency. Because this script heavily modifies the way the default gold is handled, it likely will not be completely compatible with scripts that do anything money related unless they provide a patch for this script.
These scripts create entirely new gameplay systems, such as an achievement system.
Release Date: April 13, 2012
Latest Update: March 7, 2013
This script creates an encyclopedia, with the option to insert it into the default main menu. The encyclopedia contains a seperate list for items, armors, weapons, and monsters(called bestiary). You can also create your own custom categories. See screenshots for more info.
Release Date: July 12, 2012
This script will add a treasure map scene where the player can view pictures located in Graphics/Pictures/TreasureMaps (case sensitive) after they have the item that corresponds with that picture. Example: Player gains item Treasure Map 1, they can then go to this menu and view a screenshot of where some hidden treasure is.
Release Date: November 6, 2012
Latest Update: April 6, 2013
Allows you to create difficulties, which can currently effect Encounter Rate, Enemy Gold & Exp drop, and Enemy Stats. You can also easily access the difficulty variable to use it for custom things in conditional branches or eventing.
Release Date: May 9, 2013
Latest Update: May 17, 2013
Allows you to easily set up crafting recipes, while remaining a powerful crafting script. Can show only recipe's of a certain type in the crafting scene. Can note tag armors/weapons to increase crafting stats. Intended for use with CSCA Professions but not required. Lots of customization.
These scripts modify the map scene or add additional systems onto the game map.
Release Date: March 31, 2012
Latest Update: October 3, 2020
This script allows you to enable/disable use of pre-made "dungeon tools" easily with switches. The pre-made tools include: Reset, Arrow, Bomb, Hookshot, Boomerang. Each tool behaves slightly differently, and it is recommended to download the demo to get a better understanding of how each tool works.
Release Date: April 23, 2012
Latest Update: January 11, 2013
Allows you to create lights for you game. Not as advanced as light system's like Victor's or Khas' light system. Comes with 12 preset light effects that are made to replicate the light effects of Thomas Edison VX, however you can easily create your own effects as well and even use different images for each light!
Release Date: June 2, 2013
Allows you to easily set up and populate your world with gathering nodes. Customize everything from respawn time, to rare finds and an item tier system! Use events with just 1 event command to create nodes on the map. CSCA Professions is optional, but will enable more features of this script.
These scripts modify how vehicles perform in the game.
Release Date: October 6, 2012
This script combines my other vehicle scripts into one script and adds more features. With this script you can specify where the ship, boat, and airship can land/take off from, what enemies will be encountered in each vehicle, vehicle interior maps, and fish that can be caught while on a water-based vehicle.
Release Date: March 15, 2012
Latest Update: March 19, 2012
This script allows you to have encounters in the boat, ship, and airship. You can change the encounter rate for each and turn off encounters in one vehicle without affecting encounters in another. Each vehicle uses a separate encounter list set by you(example, you can encounter slimes walking around on the map, but not bats. However, on the same map you can encounter bats if you're in the airship but not slimes). Almost every option can be turned on/off with a switch.
Release Date: March 18, 2012
Latest Update: May 26, 2012
This script will allow you to press a button and be transferred to the interior of a vehicle if you're currently riding that vehicle. Only Ship & Airship are supported. To return to the exterior of the vehicle, all you need to do is call a script. More info on how to do this in script itself.
These scripts modify the menu scene in some way.
These scripts modify the shop scene or create additional shop types.
These plugins modify how the game starts up, such as by changing the title scene or adding new scenes before the title. Anything that impacts the flow of the game before the player is in game can be found here.
Release Date: January 11, 2013
Modifies the title screen to cycle through maps as well as the title image. The maps are actual map files and can use events to tint screen and show weather effects/animations. Scripts which modify the map scene such as CSCA Light Effects may also work on title maps.
These scripts modify the save scene or have something to do with the way the game saves.
Release Date: August 13, 2012
Latest Update: August 20, 2012
This script introduces an autosave feature, where the game will automatically save if the player: transfers map, finishes a battle, gains gold/armor/item/weapons(event command only), all options are toggleable. Does not overwrite standard save files.
These plugins modify the Gameover Scene.
Release Date: March 21, 2012
This script will allow you to change the gameover music and image seperately by changing the value of a variable in game. It also adds a menu to the gameover sceen with options to return to title, quit, or load a saved game. Text for each option is customizable.