Casper Gaming Developer Corner
Casper Gaming Developer Corner

[CGMZ] Crafting - Version 1.12.0

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Devlog Version

Hi all, today this plugin was updated to version 1.12.0!

This version adds the option to make it so the player must return to the crafting station to collect items they started crafting at that station. If they have the crafting station open at the time the craft finishes, the items will still be directly deposited into their inventory. This only affects the case where the player started a craft, then exited the crafting scene, and then the craft finished while the scene was not open. Each crafting station has its own item storage, so if the player starts crafts at multiple different stations, each station will allow them to collect only what they crafted at that station. See below gif for how it can look:

You can now set success rates to be negative and require the player boost their success rate to craft an item. Note that the success rate will still be shown as between 0 and 100. This is because the plugin displays a calculated success rate, not the base success rate, and negative numbers will be reported as 0 after calculation occurs.

Two new plugin commands were added: Discover Batch and Is Recipe Discovered. Discover Batch allows you to discover or undiscover multiple recipes in one plugin command, saving time if you have a lot to discover. Is Recipe Discovered will check if a recipe is discovered and store the result in a game switch, so you can event things if the player has or has not found a recipe yet.

Version 1.12.0
  • Added option to return to crafting station to collect items
  • Add Discover Batch plugin command
  • Add Is Recipe Discovered plugin command
  • Success Rate can now be negative

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