Casper Gaming Developer Corner
Casper Gaming Developer Corner

[CGMZ] Skill Levels - Version Alpha R5

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Devlog Version

Hi all, today this plugin was updated to version AlphaR5!

This version adds actor-specific skill levels. You can now require your actors to level their skills up separately. For example, just because Eliot is skilled at casting Heal does not mean Kasey is also going to be skilled at casting Heal.

This update also removed the option for skills to start discovered, and added a new parameter to automatically discover skills when learned. The main use case for starting a skill level discovered seemed to be for the initial skills, which should be covered under this more automatic approach.

Note that changing between party wide and actor-specific skill levels is not supported in saved games. Changing this setting will cause your actors to restart back at the initial skill level. You will also need to set up your Plugin Commands for changing skill exp and manually discovering skills again, for the new Actor argument that was added to them.

Version AlphaR5
  • Added actor specific skill levels
  • Added option to automatically discover skill level on skill learn
  • Removed option to start discovered for skill levels

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