[CGMZ] Quest System - Version Alpha R13

Hi all, today this plugin was updated to version AlphaR13!
This version focuses on the pinning mechanic, which is how quests appear in the on-map quest tracker. Previously, the player had to go in and pin quests manually, however now you can use a plugin command to pin the quest (or unpin, or even toggle pinned status). This could be important to make sure your main story quest gets pinned.
This update also added a way per-quest to disable the player's ability to unpin the quest, meaning it would only become unpinned through other means such as the new plugin command or being completed/failed if set to auto unpin during those scenarios. This can help you ensure your player can't remove important quests from the pins.
This update added an integration with [CGMZ] Drop Tables for quest rewards. Now you can have your quests reward something based on a drop table, which can provide more variety. As the reward is not hard-coded, it comes with a reward description parameter as well which is what will be shown to the player in places like the quest log or accept quest scene.
A bug was fixed with the Allow Pins parameter not disabling the player ability to pin/unpin quests if set to false. A parameter to change the list window quest entry height was added, in case you do not want the quest entries to be 2 lines tall. A bug was fixed when drawing quest rewards where every reward was set to be hidden. A bug was fixed with the sort touch ui button not re-appearing in all cases.
- Added [CGMZ] Drop Table integration
- Added plugin command to change pin status
- Added option to disable unpinning important quests
- Added quest list height parameter
- Fix bug with Allow Pins parameter
- Fix bug with sort button not re-appearing in some cases
- Fix bug when drawing all hidden quest rewards