Casper Gaming Developer Corner
Casper Gaming Developer Corner

[CGMZ] Pixi Filters - Version Alpha R3

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Devlog Version

Hi all, today this plugin was updated to version AlphaR3!

This version is a major re-write of basically the entire plugin. This will make it much easier to maintain and add new filters going forward, as well as make it much easier to integrate filters into my other [CGMZ] plugins. However, unfortunately it also means your plugin commands have changed and the old ones will no longer work.

Part of the major re-write included a way to more easily change what part of the scene you want to target with the filter, whether it be the entire scene including windows, just the spriteset, or even narrower targets than that. This includes all scenes now, so you are no longer limited to just the map or battle scenes.

This update added some new filters. You can now use the Noise filter which can be animated, and you can also use the Blur filter which provides a slightly different blur than Kawase Blur does. See below gif for the animated noise filter:

This also converted filter settings to use presets, so you can re-use filter settings in multiple areas if you want. Of course, you can also still change the filter settings directly in the plugin command without using a preset. Presets are how you will integrate filters with other [CGMZ] plugins in the future.

While going through the code, I also added some missing options to some filters. The Dot Filter now has a grayscale option (always enabled before) and the Godray Filter now has an alpha option (always full opacity before).

With this update, I have also split the pixi filter code out of the plugin file. I have also updated the filter code a bit to v5.3.0, which seems to be the last version of pixi filters that works easily with RPG Maker MZ, at least in my testing.

Version AlphaR3
  • Added Blur Filter
  • Added Noise Filter
  • Added filter setting presets
  • Added grayscale option to Dot Filter
  • Added alpha option to Godray Filter
  • Major re-write of code, plugin commands revamped
  • You can now target the entire scene including windows
  • Split actual filter code into separate file

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