Documentation
Quick InfoVersion: Alpha R3
Made for RPG Maker MZ 1.9.0
FeaturesPlay a footstep sound when the player moves. You can change this by region or terrain tag. While the player is in these regions, whenever they move a footstep sound will play. You can enable or disable footstep sounds entirely via plugin command.
Integrations[CGMZ] Sound IDs
You can use sound effects set up via [CGMZ] Sound IDs as a footstep sound. This will allow you to easily re-use the sound elsewhere in your game, or swap it out for another sound effect later in development and have every location it is used throughout your game changed as well.
Plugin CommandsThis plugin does not currently have any plugin commands.
Saved GamesThis plugin is fully compatible with saved games. This means you can:
✓ Add this plugin to a saved game and it will work as expected.
✓ Change any plugin params and changes will be reflected in saved games.
✓ Remove the plugin with no issue to save data.
Filename
The filename for this plugin MUST remain CGMZ_Footsteps.js. This is what it comes as when downloaded. The filename is used to load parameters and execute plugin commands. If you change it, things will begin behaving incorrectly and your game will probably crash. Please do not rename the js file.
Known Issues
This plugin currently has no known issues that need to be fixed. If you believe you have encountered a bug, please report it to Casper Gaming.
Compatibility
This plugin currently has no known compatibility issues with other RMMZ plugins. If you believe you have encountered a conflict, please report it to Casper Gaming.
Version HistoryVersion AlphaR2
- Added multiple sound files which can be randomly chosen
- Added footstep delay based on steps taken
- Footsteps can now occur on region id or terrain tag 0
- Added footstep switch parameter to control footsteps
- Removed Change Footstep Sound Plugin Command