Documentation
Quick InfoVersion: Alpha R2
Made for RPG Maker MZ 1.9.0
SetupTo set up a cloned event, you should first create your desired event on the map set up in the plugin parameters. Then, when you want to use that event anywhere else in your game, you simply add the notetag:
<cgmzclone:eventId>
For example, if you wanted to clone the event with id 001 you would add the notetag:
<cgmzclone:1>
Plugin CommandsThis plugin supports the following plugin commands:
Clone Event
This plugin command will turn an event into a cloned event from the clone event map. You can use 0 for the current event id to refer to the event running the plugin command. If your clone event id is set to 0, the event will revert back to the non-cloned event or the cloned event from the note tag.
Saved GamesThis plugin is fully compatible with saved games. This means you can:
✓ Add this plugin to a saved game and it will work as expected.
✓ Change any plugin params and changes will be reflected in saved games.
✓ Remove the plugin with no issue to save data.
Filename
The filename for this plugin MUST remain CGMZ_EventClone.js. This is what it comes as when downloaded. The filename is used to load parameters and execute plugin commands. If you change it, things will begin behaving incorrectly and your game will probably crash. Please do not rename the js file.
Known Issues
This plugin currently has no known issues that need to be fixed. If you believe you have encountered a bug, please report it to Casper Gaming.
Compatibility
This plugin currently has no known compatibility issues with other RMMZ plugins. If you believe you have encountered a conflict, please report it to Casper Gaming.
Version HistoryVersion AlphaR2
- Added plugin command to clone event mid-game