[CGMZ] Dungeon Tools - Version Alpha R12

Hi all, today this plugin was updated to version AlphaR12!
This version is a major change to how this plugin handles tool data. Previously, all tool data was saved. This meant that you needed to use the Modify tool plugin command to change your tools. These have been removed, as tool data (other than which tools the player has access to and a few other things) is now not saved. This solves one major problem I have had tons of support requests for any time I updated this plugin previously: new parameters added to tools did not work with saved games.
The change to non-saved data for most tool parameters means you will now be able to update without worrying about your saved games no longer working with the update, and you will also be able to edit tool parameters and immediately see the results within your saved game playtests.
Tool data being saved used to allow for unique mechanics such as starting with a basic arrow, and later it upgrades to a fire arrow. This behavior is still possible, you will just need to make 2 tools and change access to them when the upgrade occurs. This was also more of a niche feature, so I think proceeding with this new way of managing data makes the most sense.
I also realized while going through the code that None is hard coded when the player has no tool equipped. This has been changed to a text parameter, especially important for games in other languages.
- Majority of tool data now not part of save data
- Added text parameter for when no tool is equipped