[CGMZ] Currency System - Version Alpha R8

Hi all, today this plugin was updated to version AlphaR8!
This version adds object tracking. You can now set up your custom currencies to track an item, weapon, armor, or variable amount. This plugin will handle syncing the object amount with the currency amount, and you can change it either through the normal plugin commands or through normal event commands or item usage.
For example, if set to track an item, and you use the event command to gain that item, the currency will also sync with the new item amount in the player inventory. Same thing if the player consumes an item, the currency will also be consumed. Note that negative currency amounts are currently not supported, so in the case of variable tracking you should avoid setting the variable value to a negative amount.
See below gif for tracking an item:
The default currency cannot track an object. Currencies that track objects still support all the standard currency metadata, such as full name, icon, currency unit, color, etc. They are displayed as normal custom currencies. However, for item/weapon/armor, the maximum goes by the inventory max instead of the currency max.
This update also added a new plugin command to change currency amount. This is less limited than others as it can do any operation (multiply, mod, etc).
- Added item, weapon, armor tracking
- Added variable tracking
- Added less limited currency change plugin command