Documentation
Quick InfoVersion: Alpha R4
Made for RPG Maker MZ 1.9.0
SetupSet up your button mash events in the Events parameter, and note down the id you assign to your button mash event. Then, use the Plugin Command "Start" to start a button mash. Provide the id to your plugin command, and it will start that id's button mash event.
After the button mash ends, the result will be stored in the result variable for use in eventing. The event commands will pick up after the plugin command.
Text CodesThis plugin allows the use of a few text codes within the button mash window progress bar strings. They are as follows:
%flash% - Will be replaced with the flashing icon
%percent% - Shows the current percent filled
%progress% - Shows the current amount of raw progress units
%total% - Shows the total raw progress units required for completion
Plugin CommandsThis plugin supports the following plugin commands:
Start - Starts a button mash event. Set the various properties up in the plugin parameters first, as this plugin command only accepts an id.
Saved GamesThis plugin is fully compatible with saved games. This means you can:
✓ Add this plugin to a saved game and it will work as expected.
✓ Change any plugin params and changes will be reflected in saved games.
✓ Remove the plugin with no issue to save data.
Filename
The filename for this plugin MUST remain CGMZ_ButtonMash.js. This is what it comes as when downloaded. The filename is used to load parameters and execute plugin commands. If you change it, things will begin behaving incorrectly and your game will probably crash. Please do not rename the js file.
Known Issues
This plugin currently has no known issues that need to be fixed. If you believe you have encountered a bug, please report it to Casper Gaming.
Compatibility
This plugin currently has no known compatibility issues with other RMMZ plugins. If you believe you have encountered a conflict, please report it to Casper Gaming.
Version HistoryVersion AlphaR2
- Added sound effect option on button press, with escalating pitch/pan/vol
- Added option to change starting amount of progress
- Fix bug with background type parameter not working
- Added Battle Escape button mash option
- Added [CGMZ] Window Settings integration
- Added [CGMZ] Window Backgrounds integration
- Added Touch UI Support
- Added window size and positioning customizations
- Added gauge height and offset customizations