Legacy Resources
The following resources are all made for past RPG Maker programs, with the majority of them being intended for
RPG Maker MV or
RPG Maker VX Ace.
Please read the terms of use before using.
Please note that while these scripts and resources have been extensively tested, they might conflict with other scripts
or have minor bugs. No additional bug-fixes or compatibility patches will be made for these resources. I have moved
on to RPG Maker MV and will be focusing entirely on CGMV engine and MV Resources.
The following plugins are for RPG Maker MV only. They comprise the powerful CGMV engine.
Core Plugin
This plugin is used extensively by other CGMV plugins and is likely to be required.
Release Date: 1/30/2018
Latest Update: 2/ 3/ 2019
Version: 1.6
This plugin is used extensively by other CGMV plugins and is likely to be required.
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Utility Plugins
These plugins expand the base functions of the game and integrate with a lot of other CGMV plugins to add more functionality.
Release Date: 1/30/2018
Latest Update: 4/23/2020
Version: 1.3
This plugin creates pop-up windows on the map scene. It can show up to 3 windows at a time. It is used by many CGMV plugins, such as the achievement plugin to show a pop-up congratulating the player on earning an achievement. It can also be used as a stand-alone plugin to display pop-up windows through plugin commands.
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Release Date: 1/30/2018
Latest Update: 5/15/2018
Version: 1.1
This plugin adds some of the more common features desired of a message system, such as name boxes and displaying the icons of items, weapons, and armor.
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Release Date: 1/30/2018
Version: 1.0
This plugin allows you to track more stats than the base editor allows and store these stats in variables. Currently it tracks gold looted from battle, damage taken/dealt, items purchased/sold, and gold spent/earned at shops.
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Release Date: 5/15/2018
Version: 1.0
Allows you to set conditions for using items/skills based on what map the player is currently on. For example, making an escape rope item only usable in dungeon maps.
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Release Date: 8/10/2018
Version: 1.0
This plugin makes it so that when a player is in a specified region, a corresponding switch is turned on. The switch is automatically turned off when the region is exited. It allows for unlimited switches per region.
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Gameplay Plugins
These plugins create new gameplay systems, such as an achievement system.
Release Date: 1/30/2018
Latest Update: 4 / 24 / 2021
Version: 1.8
This plugin creates an achievement system in your game. You can set points, difficulty, and lots of other information for achievements. It also will automatically track some requirements, such as win count or even switches and variables! Achievements can have rewards which will automatically be given to the party upon earning the achievement. This plugin will show a pop-up on the map scene when an achievement is earned if using the Toast Manager plugin which can be found here.
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Release Date: 4/9/2018
Latest Update: 9/7/2020
Version: 1.8
This plugin creates an encyclopedia system. It includes enemies, items, weapons, armors, skills, and states by default. You can also add as many custom categories with as many entries as you want. This plugin works well with the achievement plugin for achievements based on encyclopedia completion percentages.
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Release Date: 5/29/2018
Latest Update: 7/2/2018
Version: 1.2
This plugin allows you to implement a profession or skill system in your game. Professions can level up/down with experience awarded via plugin commands, or via other plugins that interact with this one.
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Release Date: 8 / 10 / 2020
Version: 1.0
This plugin creates a crafting system for your game. Set up a complex or limited crafting system that integrates well with CGMV Professions (optional). Discover recipes via events or from using items. Use tools and ingredients to produce products (crafting success) or waste items (crafting fail).
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Release Date: 8 / 19 / 2020
Latest Update: 10 / 29 / 2020
Version: 1.0.1
This plugin turns switches on/off based on the time of year. Such as turning a switch on when it is Christmas, or any other time of year. This helps you make special events for holidays, and can even handle monthly/weekly repeating holidays.
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Menu Plugins
These plugins modify the menu scene in some way.
Version: 1.0
This plugin changes the default gold window to also optionally display playtime and the name of the map the player is currently on.
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Version: 1.0
Use this plugin to easily manage the command window in the menu scene. It allows you to add more commands and also limit how many commands are displayed before needing to scroll.
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Title Plugins
These plugins modify how the game starts up, such as by changing the title scene or adding new scenes before the title. Anything that impacts the flow of the game before the player is in game can be found here.
Release Date: 1/30/2018
Version: 1.0
This plugin allows you to add information on the bottom of the title screen, such as copyright information, version info, or a website url.
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Release Date: 3 / 5 / 2018
Latest Update: 9 / 4 / 2020
Version: 1.2
This plugin creates a splash screen for your game. It can handle multiple splashes.
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Release Date: 6/18/2018
Version: 1.0
This plugin modifies the title scene to include maps or images as the background. It cycles through images/maps in a loop. Title maps support limited event commands.
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Release Date: 8 / 5 / 2020
Version: 1.0
This plugin creates a changelog option on the title screen. You can add a date and changes made on that date to the build of the game, such as additions, bug fixes, and more.
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Gameover Plugins
These plugins modify the Gameover Scene.
Release Date: 3/16/2018
Latest Update: 4/18/2018
Version: 1.1
This plugin allows you to change gameover music/image based on a variable. It also adds a menu to the game over scene so the player can easily get back into the action without needing to go to the title screen.
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Vehicle Plugins
These plugins modify vehicles.
Release Date: 8/10/2018
Latest Update: 11/11 /2018
Version: 1.1
This plugin adds numerous features for vehicles. It allows you to have vehicle interiors with the press of a button, it allows to restrict docking/landing by region, it allows for vehicle encounters in every vehicle, and some more features.
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The following scripts are for RPG Maker VX Ace only. They comprise the powerful CSCA engine.
Core Script
This script is used extensively by other CSCA scripts and is likely to be required.
Release Date: September 7, 2012
Latest Update: May 16, 2013
Version: 1.0.7
This script is used extensively by other CSCA scripts and is likely to be required.
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Utility Scripts
These scripts expand the base functions of the game and integrate with a lot of other CSCA scripts to add more functionality.
Release Date: March 29, 2013
Latest Update: April 26, 2013
Version: 1.1.0
Creates an easy-to-use toast system. Mainly a scripting tool, but you can create and call your own basic toasts as well. It is used by many CSCA scripts to show pop-up windows on events like earning an achievement or leveling up a profession.
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Release Date: March 25, 2012
Latest Update: March 6, 2013
Version: 1.1.1
This script will track a few extra stats for you, such as how much damage enemies deal to you and how much damage you deal to enemies in battle, how many items you've used, how many items bought/sold to shops, and how much money spent/gained from buying and selling to shops. All these values are stored in variables specified by you, so it's easy to clear/manipulate the values. Can be used in a wide range of ways, from an end game text message displaying these stats to, say, a battle event where your objective is to use as few items as possible.
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Release Date: July 25, 2012
Latest Update: January 9, 2013
Version: 1.1
This script will automatically turn a switch ON if the player is in a region, and OFF if the player is not in that region. Meant to be an eventer's tool to help you create events such as multiple square transfers or possibly some puzzles easier to create.
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Release Date: October 7, 2012
Version: 1.0
This script will allow you to use more than the default limit of 10 Balloon icons in your game.
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Release Date: November 15, 2012
Version: 1.0
This script allows you to have unlimited event conditions.
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Release Date: December 16, 2012
Latest Update: March 21, 2013
Version: 1.0.1
This script allows you to randomly generate loot in treasure chests with varying quality and rarity.
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Release Date: March 4, 2013
Latest Update: May 3, 2013
Version: 1.1.0
Allows you to easily create any number of different currencies. Many customizable options, such as an icon and color for each currency, as well as the max and starting amount of that currency. Because this script heavily modifies the way the default gold is handled, it likely will not be completely compatible with scripts that do anything money related unless they provide a patch for this script.
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Release Date: June 19, 2012
Version: 1.0
This script will allow you to restrict certain items and skills to be usable only on certain maps, such as an escape skill for dungeons or a tent item for the overworld.
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Release Date: July 15, 2012
Version: 1.0
This script includes many little additions or functionality changes such as adding a TP bar to the main menu or allowing events to pass through followers. If you don't want to use a certain feature, simply delete the snippet.
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Gameplay Scripts
These scripts create entirely new gameplay systems, such as an achievement system.
Release Date: April 13, 2012
Latest Update: March 7, 2013
Version: 3.0.3
This script creates an encyclopedia, with the option to insert it into the default main menu. The encyclopedia contains a seperate list for items, armors, weapons, and monsters(called bestiary). You can also create your own custom categories. See screenshots for more info.
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Release Date: July 12, 2012
Version: 1.0.2
This script will add a treasure map scene where the player can view pictures located in Graphics/Pictures/TreasureMaps (case sensitive) after they have the item that corresponds with that picture. Example: Player gains item Treasure Map 1, they can then go to this menu and view a screenshot of where some hidden treasure is.
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Release Date: July 18, 2012
Latest Update: July 25, 2013
Version: 2.2.1
This script creates an achievement system in your game.
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Release Date: September 7, 2012
Latest Update: September 11, 2012
Version: 1.1.0
This script will add a colosseum scene to your game, where players can fight troops to win items.
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Release Date: September 7, 2012
Latest Update: September 11, 2012
Version: 1.1.0
This script will add a wager system to the Colosseum.
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Release Date: October 21, 2012
Latest Update: October 23, 2012
Version: 1.1.0
Allows you to have a sort of message board/task list with side quests the player can accept if conditions are met.
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Release Date: October 21, 2012
Latest Update: October 23, 2012
Version: 1.1.0
Adds a difficulty window to the sidequest script.
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Release Date: October 21, 2012
Latest Update: October 23, 2012
Version: 1.1.0
Adds an image window to the sidequest script.
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Release Date: November 6, 2012
Latest Update: April 6, 2013
Version: 1.0.3
Allows you to create difficulties, which can currently effect Encounter Rate, Enemy Gold & Exp drop, and Enemy Stats. You can also easily access the difficulty variable to use it for custom things in conditional branches or eventing.
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Release Date: April 26, 2013
Latest Update: July 18, 2013
Version: 1.0.3
Allows you to easily create a powerful profession system in your game. Should be compatible with most other scripts that add similar functions.
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Release Date: May 9, 2013
Latest Update: May 17, 2013
Version: 1.0.4
Allows you to easily set up crafting recipes, while remaining a powerful crafting script. Can show only recipe's of a certain type in the crafting scene. Can note tag armors/weapons to increase crafting stats. Intended for use with CSCA Professions but not required. Lots of customization.
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Release Date: July 20, 2013
Version: 1.0
Creates a powerful but easy to use quest system in your game.
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Release Date: October 10, 2013
Version: 1.0
Creates a teleport scene. Can be called from a skill/item, or through an event.
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Map Scripts
These scripts modify the map scene or add additional systems onto the game map.
Release Date: March 31, 2012
Latest Update: October 3, 2020
Version: 1.6
This script allows you to enable/disable use of pre-made "dungeon tools" easily with switches. The pre-made tools include: Reset, Arrow, Bomb, Hookshot, Boomerang. Each tool behaves slightly differently, and it is recommended to download the demo to get a better understanding of how each tool works.
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Release Date: April 6, 2012
Version: 1.3
This script updates event movement routes based on when the player moves. Move routes for events not set up for use with this script are not affected.
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Release Date: April 23, 2012
Latest Update: January 11, 2013
Version: 1.1.0
Allows you to create lights for you game. Not as advanced as light system's like Victor's or Khas' light system. Comes with 12 preset light effects that are made to replicate the light effects of Thomas Edison VX, however you can easily create your own effects as well and even use different images for each light!
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Release Date: June 2, 2013
Version: 1.0
Allows you to easily set up and populate your world with gathering nodes. Customize everything from respawn time, to rare finds and an item tier system! Use events with just 1 event command to create nodes on the map. CSCA Professions is optional, but will enable more features of this script.
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Vehicle Scripts
These scripts modify how vehicles perform in the game.
Release Date: October 6, 2012
Version: 1.0
This script combines my other vehicle scripts into one script and adds more features. With this script you can specify where the ship, boat, and airship can land/take off from, what enemies will be encountered in each vehicle, vehicle interior maps, and fish that can be caught while on a water-based vehicle.
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Release Date: March 15, 2012
Latest Update: March 19, 2012
Version: 1.1
This script allows you to have encounters in the boat, ship, and airship. You can change the encounter rate for each and turn off encounters in one vehicle without affecting encounters in another. Each vehicle uses a separate encounter list set by you(example, you can encounter slimes walking around on the map, but not bats. However, on the same map you can encounter bats if you're in the airship but not slimes). Almost every option can be turned on/off with a switch.
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Release Date: March 18, 2012
Latest Update: May 26, 2012
Version: 1.1
This script will allow you to press a button and be transferred to the interior of a vehicle if you're currently riding that vehicle. Only Ship & Airship are supported. To return to the exterior of the vehicle, all you need to do is call a script. More info on how to do this in script itself.
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Menu Scripts
These scripts modify the menu scene in some way.
Latest Update: July 20, 2013
Version: 1.0.6
This script will allow you to easily add any CSCA Scripts to your main menu. You can also easily change default commands too.
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Latest Update: July 24, 2012
Version: 1.2
This script will play a BGM specified by you in the menu scenes, and then automatically replay the previous BGM and BGS on menu exit.
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Latest Update: March 7, 2013
Version: 1.1.1
This script will modify the gold window in the main menu. In addition to separating the gold amount with commas now, it also displays playtime and location which can be set by using simple notetag commands.
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Shop Scripts
These scripts modify the shop scene or create additional shop types.
Release Date: May 24, 2012
Version: 1.0
This script will allow you to easily create shops that sell skills.
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Title Plugins
These plugins modify how the game starts up, such as by changing the title scene or adding new scenes before the title. Anything that impacts the flow of the game before the player is in game can be found here.
Release Date: January 11, 2013
Version: 1.0
Modifies the title screen to cycle through maps as well as the title image. The maps are actual map files and can use events to tint screen and show weather effects/animations. Scripts which modify the map scene such as CSCA Light Effects may also work on title maps.
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Release Date: January 9, 2013
Latest Update: February 15, 2013
Version: 1.1.0
Allows you to easily have a splash screen that displays a static image before the title scene. It can also handle multiple splash images and will cycle through them.
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Release Date: August 23, 2012
Latest Update: September 7, 2012
Version: 1.0.1
This script draws some additional information on the title screen, as well as opening a file at game start/exit(commercial games may use this feature in demo's to prompt the player to buy the full version).
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Save Scripts
These scripts modify the save scene or have something to do with the way the game saves.
Release Date: March 5, 2013
Version: 1.0
Changes the way the save file selection screen looks. Also has a (very basic) new game + system.
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Release Date: August 13, 2012
Latest Update: August 20, 2012
Version: 1.1
This script introduces an autosave feature, where the game will automatically save if the player: transfers map, finishes a battle, gains gold/armor/item/weapons(event command only), all options are toggleable. Does not overwrite standard save files.
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Gameover Plugins
These plugins modify the Gameover Scene.
Release Date: March 21, 2012
Version: 1.0
This script will allow you to change the gameover music and image seperately by changing the value of a variable in game. It also adds a menu to the gameover sceen with options to return to title, quit, or load a saved game. Text for each option is customizable.
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The following a miscellaneous resources I have made over the years, mostly as complementary resources for my scripts.
CGMV Resources
These resources are created for use in CGMV Plugins. You may be able to find some other use for them as well.
Format: PNG
This icon is meant for use in lists or other areas where something has been achieved (such as an achievement).
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Format: PNG
This icon is meant for use in lists or other areas where something has not yet been achieved (such as an achievement).
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MV Resources
These resources are made for use in general in RPG Maker MV.
Format: PNG
This image is the IconSet which contains the original iconset that comes with the maker and additional Casper Gaming created icons starting 1 row below the end of the original iconset. This IconSet also contains some icons meant for use in CGMV plugins. Individual Icons meant for use in CGMV scripts can be found in the CGMV Resources section.
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CSCA Resources
These resources are made for use in CSCA Scripts. You may also find some use for them outside of CSCA Scripts.
Format: PNG
This image is meant for use in CSCA Light Effects. It is a circular light image that fades out from the center.
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Format: OGG
This BGM track is designed for use with CSCA Menu Theme. It is a more peaceful track for a traditional RPG. This track was created by Hortator for me so be sure to credit him if you use this resource.
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Format: OGG
This BGM track is designed for use with CSCA Menu Theme. It is a darker track for a horror or other similar style game. This track was created by Hortator for me so be sure to credit him if you use this resource.
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Format: PNG
This character sheet contains images of bombs, arrows, hookshots, and boomerangs and is meant for use in CSCA Dungeon Tools.
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Format: PNG
This animation is meant for the bomb explosion for the bomb in CSCA Dungeon Tools.
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VX Ace Resources
These resources are made for use in RPG Maker VX Ace.
Format: PNG
This PNG contains a character sheet filled with monsters. There are multiple colors of a floating sword and multiple colors of a floating orb.
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Format: PNG
This PNG contains a character sheet filled with monsters. There are multiple colors of a worm monster, a floating orb recolor, and a wasp swarm enemy.
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Format: PNG
This PNG contains a character sheet filled with monsters. There is a rock mimic monster and a shadow monster.
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Format: PNG
This PNG is a fullscreen image meant to be overlayed on the game screen. It is a bright image with rays of light, originally used in a tranquil rural village.
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Format: RAR
This RAR file contains all of the battler images from RPG Maker VX which have been edited to fit in with the battlers VX Ace provides as the art style had changed between the two makers.
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VX Resources
These resources are made for use in RPG Maker VX.
Format: MIDI
This sound file is a MIDI file meant for use in a house interior.
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Format: MIDI
This sound file is a MIDI file meant for use in an official structure such as a customs office or a bank.
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Format: MIDI
This sound file is a MIDI file meant for use in a tower or other dungeon.
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The following scripts are for RPG Maker VX only. These are the very first scripts I made when I was first learning RGSS and many of them are small tweaks or (in my opinion) coded poorly. However, in case anyone would find them useful they can be found here.
All Scripts
These are all the scripts Casper Gaming created for RPG Maker VX.
Release Date: 7/7/2011
Latest Version: 1.0
This script will allow you to have encounters on the Boat, Ship, or Airship. It also allows you to change the encounter rate while on each vehicle, and allows you to create a seperate encounter list for each vehicle. All of the features are toggleable.
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Release Date: 7/25/2010
Latest Version: 1.0
This script will remove the attack command with a switch.
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Release Date: 8/3/2010
Latest Version: 1.0
This script will disable the default attack commands with a switch.
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Release Date: 7/22/2010
Latest Version: 1.0
This script will restore all for any actor that levels up.
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Release Date: 7/7/2011
Latest Version: 1.0
This script will keep track of some extra stats and store them in variables!
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Release Date: 7/7/2011
Latest Version: 1.0
This script will change what music is played on the Game Over screen based on a variable.
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Release Date: 7/22/2010
Latest Version: 1.0
This script will hide the continue option on the title screen until there are save files available to select.
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Release Date: 7/24/2010
Latest Version: 1.0
This script will change slip damage or recovery based on a variable, and turn on/off slip's ability to kill with a switch.
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Release Date: 8/27/2010
Latest Version: 1.0
This script will create a very basic profession system in your game.
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Release Date: 7/7/2011
Latest Version: 1.0
This script will cause the guard ability to recover some small amount of HP.
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Release Date: 7/7/2011
Latest Version: 1.0
This script will change the color of the stat boost displayed. No difference is colored gray, a negative number is colored red, and a positive number is green.
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Release Date: 7/22/2010
Latest Version: 1.0
Creates a fully editable window above the gold window.
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